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KotH warehouse b2

shipping theme with warehouses

  1. nesman

    aa nesman oh god how did this get here

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    Positive Ratings:
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    warehouse - shipping theme with warehouses

    Warehouse themes along with some shipping trains in mind. indoor/outdoor koth map.


     
  2. Infomaniac

    Infomaniac L6: Sharp Member

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    Isn't there a map called Warehouse?
     
  3. nesman

    aa nesman oh god how did this get here

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    Positive Ratings:
    54
  4. sooshey

    aa sooshey :3c

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    Official passtime map name was changed to Brickyard. The name "Warehouse" is used by a few other custom maps, though, so I would change it anyway @nesman
     
  5. nesman

    aa nesman oh god how did this get here

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  6. nesman

    aa nesman oh god how did this get here

    Messages:
    187
    Positive Ratings:
    54
  7. nesman

    aa nesman oh god how did this get here

    Messages:
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    Positive Ratings:
    54
  8. nesman

    aa nesman oh god how did this get here

    Messages:
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  9. nesman

    aa nesman oh god how did this get here

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    Removed the weird ramp thing which was the only height variations
    Replaced it with a new idea with some ramps and higher door flanking routes
    added some other height for flanking

    Read the rest of this update entry...
     
  10. nesman

    aa nesman oh god how did this get here

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  11. Jsd

    Jsd L3: Member

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    The combat on this map is pretty stale att times and when the enemy has captured the control point it was really hard to push in and take it mostly because the entire enemy team was on the point because they had nowhere to go.
    Also peapole treated one flank route as the main way on.
     
  12. nesman

    aa nesman oh god how did this get here

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    -reworked side path where concrete barricades were
    -removed 1 flank route (because why not)
    -adjusted size of capture point room
    -able to jump to certain flank routes now
    -adjusted ramps slightly
    -updated localization files hehe

    Read the rest of this update entry...
     
  13. nesman

    aa nesman oh god how did this get here

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  14. nesman

    aa nesman oh god how did this get here

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    Positive Ratings:
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    -Raised flank route to get a much needed height advantage for attackers
    -Moved skybox back from that side so rockets can explode off it.
    -Added ramp to box Railcar to allow spys to get above
    -added nodraw to allow more fairness with spys and teles
    Adjusted little things

    Read the rest of this update entry...
     
  15. nesman

    aa nesman oh god how did this get here

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    Positive Ratings:
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  16. nesman

    aa nesman oh god how did this get here

    Messages:
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    Positive Ratings:
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  17. nesman

    aa nesman oh god how did this get here

    Messages:
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  18. Nicky

    aa Nicky Rotten Tops

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    I can see you'll probably be updating this into late beta versions, so I guess I'll leave a suggestion.

    Maybe to make your map stand out from every other "warehouse" map, you take some inspiration from games like Black Mesa and made it a little more advanced industrial, while still fitting in TF2's theme?

    Just a suggestion, but I think it'd be a really cool aesthetic for you to try.
     
    • Agree Agree x 2
  19. Infomaniac

    Infomaniac L6: Sharp Member

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    I like his suggestion.
     
    • Agree Agree x 1
  20. nesman

    aa nesman oh god how did this get here

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    I do plan a lot of little bits, this however is my first map to be art passed and I will be trying thing like this.
     
    • Like Like x 1