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Discussion in 'Mapping Questions & Discussion' started by Blue552, Oct 8, 2009.
Does anyone know how I could make a wall that someone could walk through but not shoot through?
Make the wall a func_brush and set solidity to never solid, and then put a brush with the blockbullets material there to prevent shooting through
Blockbullets actually blocks everything, as far as i know. Maybe it works with a func_brush, with a filter that only allows players, nothing else. Not sure though.
I've done this before, and I think i was able to use blockbullets
I might remember wrong
Block bullets blocks people, but maybe you could have a block bullets brush in the wall, and then when the player gets close it opens a door immediately(Maybe just a disable brush/reenable instead of a door), and closes it once they are through.
How about teleporting the player to the other side of the wall?
I like the teleporting idea, the trigger_multiple would be iffy because if someone was standing near the door, others could shoot through.
Filter may work but it's doubtful, thanks anyway.
P.S. block bullets blocks players as well.
I think func_brush works too, like Jonah said.
You mean create a non-solid func_brush with the block bullets texture? Genius!
tie a block bullets texture to a func illusionary.
EDIT: I don't see why you want to though.. Ive used that.. maybe once for a spawn room.
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