VMTs? Glows? Need help.

Discussion in 'Mapping Questions & Discussion' started by Thanks4TheDiscordBanIibo, Feb 22, 2011.

  1. Thanks4TheDiscordBanIibo

    Thanks4TheDiscordBanIibo L1: Registered

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    -snip, quitting-
     
    Last edited: Jan 1, 2019
  2. Ravidge

    aa Ravidge Grand Vizier

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    actual glowing is kinda impossible to my knowledge. There are no emissive materials like there are in Unreal.

    And that [.46 .9 .77] is not a rgb value. I'm sure someone will come along and explain it in detail soon enough.
     
  3. Exist

    Exist L6: Sharp Member

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    The values are colors according to the VDC


    $selfillumtint "[<red float> <green float> <blue float>]"
    Adjusts the colour of the self-illumination effect. Default value is "[1 1 1]".

    Read up here-
    http://developer.valvesoftware.com/wiki/$selfillum

    Now on the question of creating a glow effect, your best bet might be using a particle field, as that's how VALVe achieves the glow crits have.
     
    Last edited: Feb 22, 2011
  4. Sgt Frag

    Sgt Frag L14: Epic Member

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    .46 .9 .77

    you might've typed it in wrong, it wouldn't be purple with almost 100& green in it, more likely yellow.
    purple would be

    .46 .0 .77
     
  5. Pocket

    aa Pocket func_croc

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    Yeah, .46 .09 .77 is purple.