VMTs? Glows? Need help.

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Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
actual glowing is kinda impossible to my knowledge. There are no emissive materials like there are in Unreal.

And that [.46 .9 .77] is not a rgb value. I'm sure someone will come along and explain it in detail soon enough.
 

Exist

L6: Sharp Member
Oct 31, 2009
306
136
The values are colors according to the VDC


$selfillumtint "[<red float> <green float> <blue float>]"
Adjusts the colour of the self-illumination effect. Default value is "[1 1 1]".

Read up here-
http://developer.valvesoftware.com/wiki/$selfillum

Now on the question of creating a glow effect, your best bet might be using a particle field, as that's how VALVe achieves the glow crits have.
 
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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Yeah, .46 .09 .77 is purple.