Discussion in 'Mapping Questions & Discussion' started by Thanks4TheDiscordBanIibo, Feb 22, 2011.
actual glowing is kinda impossible to my knowledge. There are no emissive materials like there are in Unreal.
And that [.46 .9 .77] is not a rgb value. I'm sure someone will come along and explain it in detail soon enough.
The values are colors according to the VDC
$selfillumtint "[<red float> <green float> <blue float>]"
Adjusts the colour of the self-illumination effect. Default value is "[1 1 1]".
Read up here-
Now on the question of creating a glow effect, your best bet might be using a particle field, as that's how VALVe achieves the glow crits have.
.46 .9 .77
you might've typed it in wrong, it wouldn't be purple with almost 100& green in it, more likely yellow.
purple would be
.46 .0 .77
Yeah, .46 .09 .77 is purple.
Separate names with a comma.