Visual_b1

Discussion in 'Map Factory' started by NerdKoopa, Dec 16, 2009.

  1. NerdKoopa

    NerdKoopa L1: Registered

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    Visual_b2

    My goal with this map was to show the whole mapping community that you CAN make an orange map that looks good. I put my heart and soul into this one. If this doesn't make you think differently about orange maps, then nothing will. There's a video! [ame="http://www.youtube.com/watch?v=0HNsQOXWtxI"]YouTube- Koopa's New TF2 Map: KOTH_VISUAL_B2![/ame]
     
    Last edited: Dec 28, 2009
  2. Nutomic

    Nutomic L11: Posh Member

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    How can an orange map be named "visual"?

    This isnt a good place forposting orange maps at all, prepare for heavy flame...
     
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  3. Ninjilla

    Ninjilla L7: Fancy Member

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    Yeah, orange maps are generally not well received here. What are your graphics settings at? Pics seem jaggy as hell :/
     
  4. StickZer0

    aa StickZer0 💙💙💃💙💙

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    Despite hating orange maps with a passion when they're not in alpha, I quite like the architecture. If this is your second map, then I like it, but a few issues I can see gameplay-wise. There is a lot going on around the spawns which is generally where you want as little action to be happening as possible.
    There is also no cover in between the spawn buildings and the control point building, which will be a major issue for slower classes and a huge advantage for snipers.
    While the middle also looks like splash damage will dominate the scene, I like the map. Good effort, looks far better than my second map :)
     
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  5. Tinker

    aa Tinker

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    Man, it'd be a shame to not texture this, it's got pretty cool geometry. Call it KotH_greenhouse, go for a plantlife theme and bam! instant map that is not orange.
     
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  6. Smetzle

    Smetzle L3: Member

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    Do it.
     
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  7. jpr

    aa jpr

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    Orange isn't a style, it's laziness.
     
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  8. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    and laziness is a lifestyle. Change yours quickly. :p
     
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  9. Radaka

    Radaka L7: Fancy Member

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    I love geometry like this. Orange or not, it certainly looks cool!
     
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  10. Engineer

    aa Engineer

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    Buildings look ok, but you really should consider adding normal textures.
     
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  11. absurdistof

    aa absurdistof

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    This. Even though I would suggest you change your stairs to 8/12 (rise/run)
     
  12. NerdKoopa

    NerdKoopa L1: Registered

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    Thanks for the constructive feedback! Seeing that people don't like orange maps, I will texture this properly some day. But what kind of style should I go for? Tinker's koth_greenhouse is a pretty good idea, but I still want something that fits with the geometry and the industrial theme. Any more ideas?
     
  13. Nutomic

    Nutomic L11: Posh Member

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    As you already have big industrial chimneys, i think an industrial theme like well, or like gravel pit c would fit nicely.

    The buildings would be little factorys or warehouses.

    btw, why do your screens have hl2 in the name? D:
     
  14. NerdKoopa

    NerdKoopa L1: Registered

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    Because I took the screenshots with WeGame Client (that also explains the low quality)
     
  15. NerdKoopa

    NerdKoopa L1: Registered

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    Added a video that showcases the map. Look the first post.
     
  16. Tinker

    aa Tinker

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    I said greenhouse because that's what it most reminded of, architecture like in Wageningen University:

    [​IMG]

    Looks like your cap building, no?


    Looking at your video, the outside area looks a bit too big and empty, without much cover or interesting places to go except the cap or back into the spawn. The cap itself looks good.
     
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  17. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Dude couldn't you have linked to that it's huge.
    Anyway ye look forward to texture version :)
     
  18. NerdKoopa

    NerdKoopa L1: Registered

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    This is starting to get really interesting! My original idea for the retextured version was koth_chromeyard. There I would have replaced all the gray details with chrome and made the buildings have bright concrete walls, but this "greenhouse" theme is looking promising too! Too bad that there aren't too many models for the plants... (FYI, I don't know how to model or make textures.)
     
  19. Tinker

    aa Tinker

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    I think cp_follower has a greenhouse like thing in between the second and mid point, check that out.
     
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  20. NerdKoopa

    NerdKoopa L1: Registered

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    Now it's clear! Koth_visual will be turned into KOTH_GREENBLEED. But all the animated factory stuff and the moving cargo trains don't fit... I would like to keep them in some form or another. Any ideas?