Visible triggers

MayorMcCheese

L1: Registered
Apr 24, 2008
24
0
Just a quick question, how can I make visible triggers.

Example - [ame="http://www.youtube.com/watch?v=WYjbcSSlVbw"]YouTube - TF2 Invulnerability Trigger[/ame]

Thanks
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
I think its just a trigger brush in the same place that isnt tied to an entity, so you have two brushes with the trigger texture, only one is an entity
 

MayorMcCheese

L1: Registered
Apr 24, 2008
24
0
Ok but how do I make it so you can pass through the brush? I'm sure it's simple but I'm very new to hammer.
 

Altaco

L420: High Member
Jul 3, 2008
484
120
Isn't func_illusionary obsolete now? It's been replaced by func_brush. (though valve uses func_illusionary still, not sure why)
 

Pseudo

L6: Sharp Member
Jan 26, 2008
319
150
func_illusionary is fine to use. Yes, func_brush can do everything that func_illusionary can do and more. func_illusionary is simpler sometimes and using it will not cause any problems.

If you want triggers to be visible just temporarily, for testing and debugging purposes, you can enter the command
showtriggers_toggle into the console during gameplay if sv_cheats is on.
 

Brandished

L5: Dapper Member
Jan 19, 2008
234
311
You can make triggers visible in-game via the console command "showtriggers_toggle". That is what Voogru is using in that video to make them all visible.