Visibility issues with water.

Discussion in 'Mapping Questions & Discussion' started by ClandestinePz, Dec 29, 2010.

  1. ClandestinePz

    ClandestinePz L1: Registered

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    I'm having difficulty with water visibility in a map I'm making. Basically I have a flanking water route and I want to add a window on the side wall so that defenders can keep and eye on the water flank ( I also think it would look pretty cool). I've conducted numerous experiments, unfortunately all of them have failed thus far.

    I've discovered that you can see objects on the other side of exposed water brushes, but you can't see objects inside them, which defeats the whole purpose.

    I suspect that what I'm attempting is not possible and that I may have to settle for a far less cool window on the top, but if anyone does know of a way, I would be eternally grateful.

    I apologize in advance for any grammatical errors.
     
  2. Lancey

    aa Lancey Currently On: ?????

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    Do you have a leak?
     
  3. ClandestinePz

    ClandestinePz L1: Registered

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    No.
     
  4. PL-7764

    PL-7764 L6: Sharp Member

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    Are you trying to put in a window that looks in on an underwater area?

    Because that won't work in Source.
     
  5. ClandestinePz

    ClandestinePz L1: Registered

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    That is what I'm trying to do. Is there no work-around or trick I can use?
     
  6. Lancey

    aa Lancey Currently On: ?????

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    You can have the window looking down on the water.
     
  7. red_flame586

    red_flame586 L7: Fancy Member

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    I'm not sure if this is what you want, or if it will work with tf2, but this tutorial I found for css might work:

    http://www.fpsbanana.com/tuts/4698

    I haven't tried it myself though so I have no idea if anything will happen.
     
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  8. ClandestinePz

    ClandestinePz L1: Registered

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    Thank you, I will definitely try this. If nothing else it will be useful for detailing.
     
  9. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    you don't use func_water_analogue in TF2.

    Essentially this is impossible but i remember someone making it "look" like water from the side by creating a window pain with a material proxy so that the glass projected the "water warping light" etc.

    Unfortunately i can't remember the alias of who did it or the map it was in.

    EDIT: I thought it was called ocean_base or something but i can't find it, but it was 5CP.
     
    Last edited: Dec 30, 2010
  10. Micnax

    aa Micnax I maek map

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  11. Lancey

    aa Lancey Currently On: ?????

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    Wasn't it Acegikmo with Photic?
     
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  12. grazr

    aa grazr Old Man Mutant Ninja Turtle

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  13. Pocket

    aa Pocket func_croc

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    You might be mixing up ctf_ocean_machine with cp_photic? Ocean Machine uses effects/water_warp. The main problem with water_warp is that it also warps the window frame itself, and gets more intense the further away you are from it. That, and it's now on the excluded list in Hammer, so it's inaccessible from the texture editor unless you have a custom setup.

    Photic just uses a static, normal-mapped clear texture, which isn't really realistic.