Vis leafs are too excessive/can't compile properly

Discussion in 'Mapping Questions & Discussion' started by Jesus, Aug 1, 2012.

  1. Jesus

    Jesus L1: Registered

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    Hi there. I'm having problems with Vis leafs (vvis) taking forever to compile/crashing (yes it does crash its not loading) and I made sure every odd brush was func_detail so is there anyway I can fix/see the problem? I also checked out Interlopers.net for a tutorial on how to do this but it didn't help. I've been able to temporarily fix the by turning the map into a prefab then starting a new map and then compiling it. Thanks to anyone who can give me a good response on this.
     
  2. henke37

    aa henke37

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    Just post the vmf so that someone can have a look at your mess.
     
  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    First,

    Do a bsp only compile of your map.

    Check for leaks (load pointfile)
    Then, check your portalfile. This will give you a bunch of blue lines. wherever there is cluster of them all together, that will take a while to calculate.
     
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  4. Jesus

    Jesus L1: Registered

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    Where do i find this?
     
  5. Jesus

    Jesus L1: Registered

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    No because I'm keeping this map private sorry.
     
  6. honeymustard

    honeymustard L9: Fashionable Member

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    1) No one is going to steal it
    2) If they are going to steal it, they'll just decompile it when you post it
     
  7. tyler

    aa tyler snail prince, master of a ruined tower

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  8. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Pictures paint a thousand words.
     
  9. Jesus

    Jesus L1: Registered

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    I'm not uploading it and giving it to friend to play with him. I am not going to release this map.
     
    Last edited: Aug 2, 2012
  10. Jesus

    Jesus L1: Registered

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    thanks to that, I've been able to see obvious brushes that I have forgot to funcdetail thank you very much. :)
     
  11. RaVaGe

    aa RaVaGe

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    Hey man, be sure that this comunity is way more "professional" than you tend to think, nobody give a fuck of your map because :

    1 - You map is probably awfull since you are posting for a visleaves problem.
    2 - Everyone here who leave you some solutions are also probably better than you and don't need to stole the work of another man to do a map.

    So stop to be awkward and post your map here, you don't have anything to loose, really.

    EDIT: Oh didn't see the last post btw, it's cool that you have found the problem by yourself.
     
    Last edited: Aug 2, 2012
  12. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    To be 100%, Visleafs can be tricky especially if you have funky geometry. Some early rust versions had vis problems that took me a few days to solve, was rust awful? Not really.

    Please be a little nicer next time when newer people post problems.
     
  13. RaVaGe

    aa RaVaGe

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    And what if i say yes :p

    So yeah my bad, it was kinda arsh, didn't wanted to be a cunt.
     
  14. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I'd probably agree with you.