[Video Quick Tip] Taking High Quality Screenshots of your Map

Discussion in 'Tutorials & Resources' started by Crash, Oct 28, 2014.

  1. Crash

    aa Crash func_nerd

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    Last edited by a moderator: Aug 29, 2015
  2. nightwatch

    aa nightwatch

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    "I hate that it's halowe'en but what are you going to do..."

    Does tf_forced_holiday 0 turn off haloween mode even during events?
     
  3. Freyja

    aa Freyja ¯\_(ツ)_/¯

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  4. RubbishyUser

    RubbishyUser L7: Fancy Member

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    Just want to say that the default screenshot command is F5 for jpeg anyway, so that command tip most likely does nothing unless you already rebound it. I did learn about the quality of the image though - great!
     
  5. Crash

    aa Crash func_nerd

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  6. takabuschik

    aa takabuschik

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    You are both right. There are two picture locations:

    steam/steamapps/common/team fortress 2/tf/screenshots (.tga)

    steam/userdata/760/remote/440/screenshots (.jpg)
     
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  7. m@lle

    m@lle L1: Registered

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    Last edited: Oct 29, 2014
  8. Crash

    aa Crash func_nerd

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    The fly through video was all SFM and I don't think in even remotely qualified to do a video on it. I barely managed to make that video for myself!
     
  9. xzzy

    aa xzzy

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    A second option, make a bind that lets you toggle the hud and viewmodels:

    alias prepscreen "cl_drawhud 0; r_drawviewmodel 0; alias curscreen donescreen"
    alias donescreen "cl_drawhud 1; r_drawviewmodel 1; alias curscreen prepscreen"
    alias curscreen prepscreen
    bind u curscreen

    I put map editing stuff like this in a 'dev.cfg' so I don't have these commands interfering when I'm playing TF2 normal but you can do it however you want.
     
  10. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    If I remember correctly, you can just change your pc's time to remove candy health kits and such.
     
  11. henke37

    aa henke37

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    I just use the devcamera system. Identical settings each time, fully automated and no hud or such.