VBSP - mode:crashed?, n/a

Discussion in 'Mapping Questions & Discussion' started by Unicake, Sep 26, 2018.

  1. Unicake

    Unicake L2: Junior Member

    Messages:
    63
    Positive Ratings:
    11
    I'm having trouble compiling my map that doesn't let me add in new things, whenever i compile it's on the earlier version.


    VBCT, Fast, No Vvis was used in this compile




    -------------- Start Compile BSP ----------------
    VBSP Started, Please Wait!

    VBSP: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vbsp.exe -notjunc -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\me\Desktop\memes\Tf2Maps\jb_district_a4"

    Valve Software - vbsp.exe (Aug 2 2018)
    notjunc = true
    2 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Users\me\Desktop\memes\Tf2Maps\jb_district_a4.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/jb_district_a4/cp_mountainlab/nature/groundtograss001_nodetail_wvt_patch
    Patching WVT material: maps/jb_district_a4/nature/blendgroundtobattlefieldgrass001_nodetail_wvt_patch
    Patching WVT material: maps/jb_district_a4/construction/concrete/concreteblendground003_wvt_patch
    Patching WVT material: maps/jb_district_a4/concrete/blendwetpavement001_wvt_patch
    Patching WVT material: maps/jb_district_a4/nature/blendgroundtoconcrete003_wvt_patch
    Patching WVT material: maps/jb_district_a4/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
    Patching WVT material: maps/jb_district_a4/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (1)
    Find Visible Detail Sides...
    Merged 4476 detail faces...done (3)
    Merging details...done (1)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    done (1)
    writing C:\Users\me\Desktop\memes\Tf2Maps\jb_district_a4.prt...Building visibility clusters...
    done (1)
    *** Error: Skybox vtf files for skybox/sky_harvest_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_harvest_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_harvest_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_harvest_01 to build the default cubemap!
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Warning: overflowed 2 displacement corner-neighbor lists.Warning: invalid neighbor connection on displacement near (-896.00 -896.00 -64.00)
    Warning: invalid neighbor connection on displacement near (-896.00 -1280.00 -64.00)
    Warning: invalid neighbor connection on displacement near (-576.00 -1280.00 -64.00)
    Warning: invalid neighbor connection on displacement near (-576.00 -1280.00 -64.00)
    Warning: invalid neighbor connection on displacement near (-192.00 -896.00 -64.00)
    Warning: invalid neighbor connection on displacement near (-192.00 -1280.00 -64.00)
    Warning: invalid neighbor connection on displacement near (-192.00 -1280.00 -64.00)
    Warning: invalid neighbor connection on displacement near (-192.00 -1280.00 -64.00)
    Warning: invalid neighbor connection on displacement near (-192.00 -1280.00 -32.00)
    Warning: invalid neighbor connection on displacement near (-192.00 -1280.00 -32.00)
    Warning: invalid neighbor connection on displacement near (-576.00 -896.00 -32.00)
    Warning: invalid neighbor connection on displacement near (-576.00 -896.00 -32.00)
    Warning: invalid neighbor connection on displacement near (-576.00 -1280.00 -32.00)
    Warning: invalid neighbor connection on displacement near (-576.00 -1280.00 -32.00)
    Warning: invalid neighbor connection on displacement near (-192.00 -896.00 -32.00)
    Warning: invalid neighbor connection on displacement near (-192.00 -896.00 -32.00)
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Overlay touching too many faces (touching 98, max 64)
    Overlay construction/overlays/gravel001 at -3686.4 -6209.1 -1520.0

    Compile Complete for this module.
    VBSP Completed: 26 września 2018, 15:40:07

    -------------- Start Compile VRAD ----------------
    VRAD Started, Please Wait!

    VRAD: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vrad.exe -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\me\Desktop\memes\Tf2Maps\jb_district_a4"

    Valve Software - vrad.exe SSE (Jul 18 2018)

    Valve Radiosity Simulator
    2 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights
    [56 texlights parsed from 'lights.rad']

    Loading c:\users\me\desktop\memes\tf2maps\jb_district_a4.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (11.79 seconds)
    21099 faces
    19 degenerate faces
    4540229 square feet [653793024.00 square inches]
    144 Displacements
    43300 Square Feet [6235235.00 Square Inches]
    sun extent from map=0.000000
    188 direct lights
    BuildFacelights: 0...1...2...3...4...5...6.
    WARNING: Too many light styles on a face at (2207.000000, 5128.000000, -1208.000122)

    WARNING: Too many light styles on a face at (2207.000000, 5592.000000, -1048.000000)

    WARNING: Too many light styles on a face at (2207.000000, 4920.000000, -1208.000122)

    WARNING: Too many light styles on a face at (2207.000000, 4744.000000, -1048.000000)
    ..
    WARNING: Too many light styles on a face at (289.000000, 5128.000000, -1208.000122)

    WARNING: Too many light styles on a face at (289.000000, 5608.000000, -1064.000000)

    WARNING: Too many light styles on a face at (289.000000, 6104.000000, -1624.000000)

    WARNING: Too many light styles on a face at (1338.000000, 4263.000000, -1102.000000)

    WARNING: Too many light styles on a face at (1162.000000, 4263.000000, -1102.000000)

    WARNING: Too many light styles on a face at (1157.599976, 4263.000000, -1109.000000)

    WARNING: Too many light styles on a face at (1335.599976, 4263.000000, -1133.469971)

    WARNING: Too many light styles on a face at (1255.599976, 4263.000000, -1109.000000)

    WARNING: Too many light styles on a face at (1258.000000, 4263.000000, -1102.000000)

    WARNING: Too many light styles on a face at (1157.000000, 4268.000000, -1094.000000)

    WARNING: Too many light styles on a face at (1435.000000, 4268.000000, -1094.000000)

    WARNING: Too many light styles on a face at (1322.969971, 4228.000000, -1135.969971)

    WARNING: Too many light styles on a face at (1325.984985, 4228.000000, -1135.969971)

    WARNING: Too many light styles on a face at (1400.000000, 4244.000000, -1135.939941)

    WARNING: Too many light styles on a face at (1338.000000, 4232.000000, -1135.969971)

    WARNING: Too many light styles on a face at (1258.000000, 4228.000000, -1135.969971)

    WARNING: Too many light styles on a face at (1295.873047, 4231.763672, -1135.969971)

    WARNING: Too many light styles on a face at (1250.000000, 4244.000000, -1135.939941)

    WARNING: Too many light styles on a face at (1208.000000, 4232.000000, -1135.969971)

    WARNING: Too many light styles on a face at (1325.984985, 4116.000000, -1135.969971)

    WARNING: Too many light styles on a face at (1330.000000, 4244.000000, -1135.939941)

    WARNING: Too many light styles on a face at (1258.000000, 4236.000000, -1135.969971)

    WARNING: Too many light styles on a face at (1368.899414, 4232.135742, -1024.229980)

    WARNING: Too many light styles on a face at (289.000000, 5048.000000, -1208.000122)

    WARNING: Too many light styles on a face at (289.000000, 4760.000000, -1064.000000)

    WARNING: Too many light styles on a face at (289.000000, 5096.000000, -1208.000122)

    WARNING: Too many light styles on a face at (289.000000, 5096.000000, -1096.000000)

    WARNING: Too many light styles on a face at (1403.199951, 4001.000000, -1075.910034)

    WARNING: Too many light styles on a face at (1082.359985, 4001.000000, -1072.059448)

    WARNING: Too many light styles on a face at (1403.199829, 4001.000000, -1010.000000)

    WARNING: Too many light styles on a face at (1061.599976, 4001.000000, -1010.000000)

    WARNING: Too many light styles on a face at (1368.000000, 4001.000000, -1010.000000)

    WARNING: Too many light styles on a face at (1194.400024, 4001.000000, -1010.000000)

    WARNING: Too many light styles on a face at (1064.000000, 4020.000000, -1003.000000)

    WARNING: Too many light styles on a face at (1083.999878, 4028.000000, -1002.969971)

    WARNING: Too many light styles on a face at (1192.000000, 4020.000000, -1135.939941)
    7
    WARNING: Too many light styles on a face at (1208.000000, 4088.000000, -1135.969971)

    WARNING: Too many light styles on a face at (1233.000000, 3980.495605, -1142.187012)

    WARNING: Too many light styles on a face at (1233.000000, 3978.666748, -1137.806519)

    WARNING: Too many light styles on a face at (1233.000000, 3972.000000, -1004.000000)

    WARNING: Too many light styles on a face at (1233.000000, 3980.000000, -1001.000000)

    WARNING: Too many light styles on a face at (1359.000000, 3980.495605, -1142.187012)

    WARNING: Too many light styles on a face at (1359.000000, 3978.666748, -1137.806519)

    WARNING: Too many light styles on a face at (1359.000000, 3972.000000, -1004.000000)

    WARNING: Too many light styles on a face at (1359.000000, 3980.000000, -1001.000000)

    WARNING: Too many light styles on a face at (1233.000000, 3864.000000, -1000.000000)

    WARNING: Too many light styles on a face at (1359.000000, 3864.000000, -1000.000000)

    WARNING: Too many light styles on a face at (1240.000000, 3912.000000, -993.000000)
    ...8...9..
    WARNING: Too many light styles on a face at (1292.000000, 3997.000000, -1002.000000)

    WARNING: Too many light styles on a face at (1240.000000, 3997.000000, -1002.000000)

    WARNING: Too many light styles on a face at (1260.500000, 3983.500000, -1084.000000)

    WARNING: Too many light styles on a face at (1308.000000, 3997.000000, -1002.000000)

    WARNING: Too many light styles on a face at (1300.000000, 3997.000000, -1002.000000)

    WARNING: Too many light styles on a face at (1304.000000, 3983.500000, -1084.000000)

    WARNING: Too many light styles on a face at (1162.000000, 4265.000000, -1064.000000)
    .10 (451)
    Build Patch/Sample Hash Table(s).....Done<5.1804 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (25)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (78)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 304/1024 14592/49152 (29.7%)
    brushes 5718/8192 68616/98304 (69.8%)
    brushsides 39032/65536 312256/524288 (59.6%)
    planes 19386/65536 387720/1310720 (29.6%)
    vertexes 41719/65536 500628/786432 (63.7%)
    nodes 6042/65536 193344/2097152 ( 9.2%)
    texinfos 3138/12288 225936/884736 (25.5%)
    texdata 314/2048 10048/65536 (15.3%)
    dispinfos 144/0 25344/0 ( 0.0%)
    disp_verts 10656/0 213120/0 ( 0.0%)
    disp_tris 16704/0 33408/0 ( 0.0%)
    disp_lmsamples 126360/0 126360/0 ( 0.0%)
    faces 21099/65536 1181544/3670016 (32.2%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 16145/65536 904120/3670016 (24.6%)
    leaves 6347/65536 203104/2097152 ( 9.7%)
    leaffaces 28175/65536 56350/131072 (43.0%)
    leafbrushes 11143/65536 22286/131072 (17.0%)
    areas 4/256 32/2048 ( 1.6%)
    surfedges 149577/512000 598308/2048000 (29.2%)
    edges 104136/256000 416544/1024000 (40.7%)
    LDR worldlights 188/8192 16544/720896 ( 2.3%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 2/32768 24/393216 ( 0.0%)
    waterstrips 0/32768 0/327680 ( 0.0%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 0/65536 0/131072 ( 0.0%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 414/512 145728/180224 (80.9%) VERY FULL!
    LDR lightdata [variable] 26423800/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 394386/393216 (100.3%) VERY FULL!
    LDR ambient table 6347/65536 25388/262144 ( 9.7%)
    HDR ambient table 6347/65536 25388/262144 ( 9.7%)
    LDR leaf ambient 23559/65536 659652/1835008 (35.9%)
    HDR leaf ambient 6347/65536 177716/1835008 ( 9.7%)
    occluders 47/0 1880/0 ( 0.0%)
    occluder polygons 103/0 1236/0 ( 0.0%)
    occluder vert ind 412/0 1648/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/172784 ( 0.0%)
    pakfile [variable] 4472/0 ( 0.0%)
    physics [variable] 2124044/4194304 (50.6%)
    physics terrain [variable] 15978/1048576 ( 1.5%)

    Level flags = 0

    Total triangle count: 42436
    Writing c:\users\me\desktop\memes\tf2maps\jb_district_a4.bsp
    9 minutes, 45 seconds elapsed
    -7.581318 -3.622408 0.000000
    -7.150265 -3.803607 0.000000
    -7.150265 -4.862377 0.000000
    -7.150265 -3.622408 0.000000
    make_triangles:calc_triangle_representation: Cannot convert

    Compile Complete for this module.
    VRAD Completed: 26 września 2018, 15:49:58
    VRAD: No vis information, direct lighting only.
    VRAD --> SEVERE WARNING NO VIS DATA FOUND!!!
    VRAD: WARNING: Too many light styles on a face at (2207.000000, 5128.000000, -1208.000122)
    VRAD: WARNING: Too many light styles on a face at (2207.000000, 5592.000000, -1048.000000)
    VRAD: WARNING: Too many light styles on a face at (2207.000000, 4920.000000, -1208.000122)
    VRAD: WARNING: Too many light styles on a face at (2207.000000, 4744.000000, -1048.000000)
    VRAD: WARNING: Too many light styles on a face at (289.000000, 5128.000000, -1208.000122)
    VRAD: WARNING: Too many light styles on a face at (289.000000, 5608.000000, -1064.000000)
    VRAD: WARNING: Too many light styles on a face at (289.000000, 6104.000000, -1624.000000)
    VRAD: WARNING: Too many light styles on a face at (1338.000000, 4263.000000, -1102.000000)
    VRAD: WARNING: Too many light styles on a face at (1162.000000, 4263.000000, -1102.000000)
    VRAD: WARNING: Too many light styles on a face at (1157.599976, 4263.000000, -1109.000000)
    VRAD: WARNING: Too many light styles on a face at (1335.599976, 4263.000000, -1133.469971)
    VRAD: WARNING: Too many light styles on a face at (1255.599976, 4263.000000, -1109.000000)
    VRAD: WARNING: Too many light styles on a face at (1258.000000, 4263.000000, -1102.000000)
    VRAD: WARNING: Too many light styles on a face at (1157.000000, 4268.000000, -1094.000000)
    VRAD: WARNING: Too many light styles on a face at (1435.000000, 4268.000000, -1094.000000)
    VRAD: WARNING: Too many light styles on a face at (1322.969971, 4228.000000, -1135.969971)
    VRAD: WARNING: Too many light styles on a face at (1325.984985, 4228.000000, -1135.969971)
    VRAD: WARNING: Too many light styles on a face at (1400.000000, 4244.000000, -1135.939941)
    VRAD: WARNING: Too many light styles on a face at (1338.000000, 4232.000000, -1135.969971)
    VRAD: WARNING: Too many light styles on a face at (1258.000000, 4228.000000, -1135.969971)
    VRAD: WARNING: Too many light styles on a face at (1295.873047, 4231.763672, -1135.969971)
    VRAD: WARNING: Too many light styles on a face at (1250.000000, 4244.000000, -1135.939941)
    VRAD: WARNING: Too many light styles on a face at (1208.000000, 4232.000000, -1135.969971)
    VRAD: WARNING: Too many light styles on a face at (1325.984985, 4116.000000, -1135.969971)
    VRAD: WARNING: Too many light styles on a face at (1330.000000, 4244.000000, -1135.939941)
    VRAD: WARNING: Too many light styles on a face at (1258.000000, 4236.000000, -1135.969971)
    VRAD: WARNING: Too many light styles on a face at (1368.899414, 4232.135742, -1024.229980)
    VRAD: WARNING: Too many light styles on a face at (289.000000, 5048.000000, -1208.000122)
    VRAD: WARNING: Too many light styles on a face at (289.000000, 4760.000000, -1064.000000)
    VRAD: WARNING: Too many light styles on a face at (289.000000, 5096.000000, -1208.000122)
    VRAD: WARNING: Too many light styles on a face at (289.000000, 5096.000000, -1096.000000)
    VRAD: WARNING: Too many light styles on a face at (1403.199951, 4001.000000, -1075.910034)
    VRAD: WARNING: Too many light styles on a face at (1082.359985, 4001.000000, -1072.059448)
    VRAD: WARNING: Too many light styles on a face at (1403.199829, 4001.000000, -1010.000000)
    VRAD: WARNING: Too many light styles on a face at (1061.599976, 4001.000000, -1010.000000)
    VRAD: WARNING: Too many light styles on a face at (1368.000000, 4001.000000, -1010.000000)
    VRAD: WARNING: Too many light styles on a face at (1194.400024, 4001.000000, -1010.000000)
    VRAD: WARNING: Too many light styles on a face at (1064.000000, 4020.000000, -1003.000000)
    VRAD: WARNING: Too many light styles on a face at (1083.999878, 4028.000000, -1002.969971)
    VRAD: WARNING: Too many light styles on a face at (1192.000000, 4020.000000, -1135.939941)
    VRAD: WARNING: Too many light styles on a face at (1208.000000, 4088.000000, -1135.969971)
    VRAD: WARNING: Too many light styles on a face at (1233.000000, 3980.495605, -1142.187012)
    VRAD: WARNING: Too many light styles on a face at (1233.000000, 3978.666748, -1137.806519)
    VRAD: WARNING: Too many light styles on a face at (1233.000000, 3972.000000, -1004.000000)
    VRAD: WARNING: Too many light styles on a face at (1233.000000, 3980.000000, -1001.000000)
    VRAD: WARNING: Too many light styles on a face at (1359.000000, 3980.495605, -1142.187012)
    VRAD: WARNING: Too many light styles on a face at (1359.000000, 3978.666748, -1137.806519)
    VRAD: WARNING: Too many light styles on a face at (1359.000000, 3972.000000, -1004.000000)
    VRAD: WARNING: Too many light styles on a face at (1359.000000, 3980.000000, -1001.000000)
    VRAD: WARNING: Too many light styles on a face at (1233.000000, 3864.000000, -1000.000000)
    VRAD: WARNING: Too many light styles on a face at (1359.000000, 3864.000000, -1000.000000)
    VRAD: WARNING: Too many light styles on a face at (1240.000000, 3912.000000, -993.000000)
    VRAD: WARNING: Too many light styles on a face at (1292.000000, 3997.000000, -1002.000000)
    VRAD: WARNING: Too many light styles on a face at (1240.000000, 3997.000000, -1002.000000)
    VRAD: WARNING: Too many light styles on a face at (1260.500000, 3983.500000, -1084.000000)
    VRAD: WARNING: Too many light styles on a face at (1308.000000, 3997.000000, -1002.000000)
    VRAD: WARNING: Too many light styles on a face at (1300.000000, 3997.000000, -1002.000000)
    VRAD: WARNING: Too many light styles on a face at (1304.000000, 3983.500000, -1084.000000)
    VRAD: WARNING: Too many light styles on a face at (1162.000000, 4265.000000, -1064.000000)
    VRAD: overlays 414/512 145728/180224 (80.9%) VERY FULL!
    VRAD --> WARNING - Max Limit Approach!
    VRAD: entdata [variable] 394386/393216 (100.3%) VERY FULL!
    VRAD --> WARNING - Max Limit Approach!
    VRAD: Compile time: 9 minutes, 45 seconds elapsed

    One Line Summary: 2018-09-26 15:49:58, jb_district_a4.vmf, Team Fortress 2, crashed?, not run, normal, 00:00:10, n/a, 00:10:01, 00:10:02
    History.csv was updated.

    Compile Summary - job mode: FAST

    Map Name: jb_district_a4.vmf
    VBSP - mode:crashed?, n/a, 00:00:10 elapsed
    VVIS - mode:not run, n/a, n/a elapsed
    VRAD - mode:normal, 9 minutes, 45 seconds(LDR), n/a(HDR), 00:10:01 elapsed
    Total Compile time: 00:10:02
     
  2. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

    Messages:
    1,333
    Positive Ratings:
    896
    It looks like you have a buttload of errors, but the one mentioned by Vasya is the one causing your compile to fail fatally. Still, I recommend fixing all of them. You can put your compile log in here for a list of all the errors in it and a detailed description of each.
     
  3. DrSquishy

    aa DrSquishy ???

    Messages:
    1,226
    Positive Ratings:
    802
    'View -> center 3D view on co-ordinates' or something like that
     
  4. Unicake

    Unicake L2: Junior Member

    Messages:
    63
    Positive Ratings:
    11
    Worked, Thanks
     
    • Like Like x 1