VBSP Error

Discussion in 'Mapping Questions & Discussion' started by Ozi, Feb 16, 2010.

  1. Ozi

    Ozi L1: Registered

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    I making map and can't compile it. When I run compilation I get information about error in vbsp.exe and aplication will be turn off (or something like this, I don't have english windows). I can show the log, but I don't see any usefull information (only not important error). Also I try delete vbsp.exe and download it again, nothing help. The problem isn't show up on other map, but I'm working on this map (with compilation problem) over 4 months and never had this error.
    Code:
    ** Executing...
    ** Command: "c:\steam\steamapps\ozi_pl\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\steam\steamapps\ozi_pl\team fortress 2\tf" "C:\Steam\SteamApps\ozi_pl\sourcesdk_content\tf\mapsrc\cp cargoner a10"
    
    Valve Software - vbsp.exe (May 19 2009)
    2 threads
    materialPath: c:\steam\steamapps\ozi_pl\team fortress 2\tf\materials
    Loading C:\Steam\SteamApps\ozi_pl\sourcesdk_content\tf\mapsrc\cp cargoner a10.vmf
    Patching WVT material: maps/cp cargoner a10/dev/dev_blendmeasure_wvt_patch
    Patching WVT material: maps/cp cargoner a10/nature/blendgroundtograss007_wvt_patch
    Patching WVT material: maps/cp cargoner a10/nature/blendgroundtograss007_nodetail_wvt_patch
    Patching WVT material: maps/cp cargoner a10/nature/blendgroundtogravel001_wvt_patch
    Patching WVT material: maps/cp cargoner a10/nature/blendrockgroundwallforest002_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 946 detail faces...done (0)
    Merging details...done (1)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    writing C:\Steam\SteamApps\ozi_pl\sourcesdk_content\tf\mapsrc\cp cargoner a10.prt...Building visibility clusters...
    done (1)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Steam\SteamApps\ozi_pl\sourcesdk_content\tf\mapsrc\cp cargoner a10.bsp" "c:\steam\steamapps\ozi_pl\team fortress 2\tf\maps\cp cargoner a10.bsp"
    
     
  2. YM

    aa YM LVL100 YM

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    You have spaces in your map name.

    You can't have spaces.

    Go remove the spaces.
     
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  3. Leminnes

    aa Leminnes

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    edit: nevermind, YM's got it.
     
  4. Ozi

    Ozi L1: Registered

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    Edit: I was happy too soon. There is still error and vbsp turning off.
     
    Last edited: Feb 16, 2010
  5. YM

    aa YM LVL100 YM

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    Well other than the spaces there is nothing wrong with that compile log at all.

    All I can suggest are generic fixes like restarting steam for the master pipe lock error or making sure you haven't got something enclosed in double quotes (") inside a field in an object's properties, as that will screw over your map.
     
  6. Ozi

    Ozi L1: Registered

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    I copy full map to new file and got little diffrent log. vbsp.exe get closed off course, but I also got error in window "can't find specefied file" (it is also in the end of log), I remember that I have idea to solve that error, but there was long ago and I don't remember now, any idea. Here goes a log

    Code:
    ** Executing...
    ** Command: "c:\steam\steamapps\ozi_pl\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\steam\steamapps\ozi_pl\team fortress 2\tf" "C:\Steam\SteamApps\ozi_pl\sourcesdk_content\tf\mapsrc\cp_cargoner_a11"
    
    Valve Software - vbsp.exe (May 19 2009)
    2 threads
    materialPath: c:\steam\steamapps\ozi_pl\team fortress 2\tf\materials
    Loading C:\Steam\SteamApps\ozi_pl\sourcesdk_content\tf\mapsrc\cp_cargoner_a11.vmf
    Patching WVT material: maps/cp_cargoner_a11/dev/dev_blendmeasure_wvt_patch
    Patching WVT material: maps/cp_cargoner_a11/nature/blendgroundtograss007_wvt_patch
    Patching WVT material: maps/cp_cargoner_a11/nature/blendgroundtograss007_nodetail_wvt_patch
    Patching WVT material: maps/cp_cargoner_a11/nature/blendgroundtogravel001_wvt_patch
    Patching WVT material: maps/cp_cargoner_a11/nature/blendrockgroundwallforest002_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 946 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (2)
    writing C:\Steam\SteamApps\ozi_pl\sourcesdk_content\tf\mapsrc\cp_cargoner_a11.prt...Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
       skybox/sky_day01_01*.vmt
     ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
       skybox/sky_day01_01*.vmt
     ! Run buildcubemaps in the engine to get the correct cube maps.
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Steam\SteamApps\ozi_pl\sourcesdk_content\tf\mapsrc\cp_cargoner_a11.bsp" "c:\steam\steamapps\ozi_pl\team fortress 2\tf\maps\cp_cargoner_a11.bsp"
    
    The command failed. Windows reported the error:
      "Nie można odnaleźć określonego pliku."
    
     
  7. YM

    aa YM LVL100 YM

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    You're gunna have to help us out here, no good giving us an error message we(I) can't read.

    Taking a guess its this one:
    from here http://www.interlopers.net/errors/
     
  8. Ozi

    Ozi L1: Registered

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    Sorry for making things difficult. Yup, it is that error I checked the paths and try change name of map. Maybe problem is with lines starts by "Patching WVT material", but I don't know what it is.
     
  9. FaTony

    FaTony Banned

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    Bad displacements.
     
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  10. Ozi

    Ozi L1: Registered

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    O yeah, the problem was displacements.