vbsp crashes..?

Discussion in 'Mapping Questions & Discussion' started by keeperofthetoas, Sep 7, 2009.

  1. keeperofthetoas

    keeperofthetoas L1: Registered

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    okay, SO vbsp decides to crash when its building physics collision data... even crashes when i run VVIS and VRAD.
    i have some displacements and whatnot, and i did the interlopers check log and it said the "Found a displacement edge abutting multiple other edges." could just be ignored.
    heres the log..

    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\xxxx\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\xxxxx\team fortress 2\tf" "C:\Users\Mike\Desktop\Toast's Development\arena_barnyard"

    Valve Software - vbsp.exe (May 19 2009)
    2 threads
    materialPath: c:\program files (x86)\steam\steamapps\xxxxxx\team fortress 2\tf\materials
    Loading C:\Users\Mike\Desktop\Toast's Development\arena_barnyard.vmf
    Patching WVT material: maps/arena_barnyard/nature/blendgroundtograss008_wvt_patch
    Patching WVT material: maps/arena_barnyard/swamp/nature/blenddirtswampgrass001_wvt_patch
    Patching WVT material: maps/arena_barnyard/nature/blendgroundtomud001_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 114 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Users\Mike\Desktop\Toast's Development\arena_barnyard.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_night_03 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_night_03 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_night_03 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_night_03 to build the default cubemap!
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    **heres where it crashes, i hit "end program" and then it finishes up..***

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\Mike\Desktop\Toast's Development\arena_barnyard.bsp" "c:\program files (x86)\steam\steamapps\xxxxxx\team fortress 2\tf\maps\arena_barnyard.bsp"


    HALP ME! D:
     
  2. WastedMeerkat

    WastedMeerkat L3: Member

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    I had this error once, and it had to do with a bad displacement, even though it didn't say so in the log. Ignore the "Can't load skybox file skybox/sky_night_03 to build the default cubemap!" stuff; that still appears in my log and the map compiles just fine.