Hi, I have been asked for my map (by players) to rotate the Intel location around the maps to make things a little less predictable. Is there any way of doing this? I don't think there is. Map current payload set up: OnPass: > Disable Cart > activate key for the locked gate Blue > Take key to gate - open gate / kill gatekey entity. On DropKey > timer countdown starts ticking on zero it returns back to it's starting location. I have never seen any other type of set up drop/return back to same location. Or another possible way round 1 key starts location A, Round 2 Key starts at location B, Round 3 Key starts location C. Could this be done also - probably not. I'm also thinking of just saying no to this request as I think the entity count would be increased and as always, I'm already puishing the limits.