For starters, look at this: Alright, that last one is just a prop that's too far from the wall. No big deal. But look at the first one! I'm noclipping there (it's a private game ), but you can actually stand on the fence. The last pic puts the icing on the cake in the case of details. Quite simply, there is no detail to speak of in this map at all. It pains me to see Valve, the professional developer that's supposed to pwn us all in mapping, release such an unfinished map. Where are the details? WHERE? I see only buildings textured with single textures and maybe one or two props along the walls. Some displacements are badly sewn and some look completely wrong (outside of the BLU base, to the left). And skybox? Well, the tall mountains are pretty, but it's just blocked off by some trains and some tall buildings. Valve's maps have always been known for eye candy, and for being very complete. This fails at both points. Sure, Valve have eye-candy related mistakes that should have been fixed in their other maps, but I was able to spot these by running through the map on my own once. I think they should have waited for the next update to put some nice details and finishing touches into this map, since currently it really doesn't make me want to play at all. PS. I don't hate Badwater Basin.