Valve Changing style

Discussion in 'Mapping Questions & Discussion' started by Zeewier, May 14, 2009.

  1. Zeewier

    Zeewier L9: Fashionable Member

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    Look at this:
    [​IMG]

    It's the same map with 2 different styles (or is it just some different lights and fog?)
     
    Last edited: May 14, 2009
  2. Nineaxis

    aa Nineaxis Quack Doctor

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    Looks ten times more awesome now. Before I was about to stab someone for making another generic re-used content payload map (cough badwater cough), but now it looks awesome.

    And look at the sexy ground fog.
     
  3. eerieone

    aa eerieone

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    i think they did that because of the custom made version of the double-payload map that tried to immitate it, so, before changing the playtested layout, they changed the setting.
     
  4. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    Ah sorry, didn't get it at first xD

    I preferred the old one, but the new one looks a bit more original.
     
  5. Engineer

    aa Engineer

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    Yeah it looks like it's the same map :)

    [​IMG]:glare:
     
    Last edited: May 14, 2009
  6. Phobos

    Phobos L3: Member

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    Are you sure the fog is actually in the map? My first thought was that they shopped it in for dramatic effect. And take a look at the postcard. No fog there.
     
  7. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

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    Valve probably still had the map under development, and made this scene to tease us (as the top is incomplete). Pipeline is the map after an art pass.
     
  8. Earl

    Earl L6: Sharp Member

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    Wait wait wait.. What is this?
     
  9. Engineer

    aa Engineer

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    A little something... :glare:
     
  10. DaBeatzProject

    aa DaBeatzProject

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    Yeah, the whole structure behind the map; the pipeline, I guess, is not there in the first teaser, but it is there in the final sniper one :D
     
  11. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Anyone noticed the significant lighting highlight on the sniper? Presuming this is not also a 'shop, do you think this will be an extra compile variable, determining your maps day/night time for added night time player definition? I can't see how that's normal TF2 light rendering, even if it is somewhat "special" with it's 7 lighting layers.
     
  12. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

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    The existing shader maps should achieve that easily.

    [ame="http://www.youtube.com/watch?v=QrcDA4eIOTE"]YouTube - Team Fortress 2 - Rendering[/ame]

    Around 2 minutes are the shader demonstrations, which includes rim lighting.
     
  13. YM

    aa YM LVL100 YM

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    /believes it to be a shopped image
     
  14. Mar

    Mar Banned

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    I want to see how that darkness actually plays out. All that fog seems very not TF2ish and more constricting. I just hope I'll be able to see stuff, like stickies on the ground and sniper's in the distance.

    But other then that it's super sexy. It might actually be a better Half Life map then TF2.

    PS. It's the same map in terms of the gameplay area. They did change some background stuff though.
     
  15. Nineaxis

    aa Nineaxis Quack Doctor

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    Yeah, there's this major artistic concept in TF2 called rim-lighting, and...