using sky_camera to project real time action

Discussion in 'Mapping Questions & Discussion' started by l3eeron, Apr 2, 2008.

  1. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    Sup fellas,

    I have an Idea Ive been meaning to test and wanted to know how feasible it is, in your eyes.

    Have you ever seen those maps where the author did something wrong with the 3d skybox that makes player models and such get projected onto the 2d sky box? I was wondering if I could intentionally use that to display action going on in a room.

    We have this monthly contest at the ville, "Melee mania". Id love to make a map where everyone has the option to go into a "theatre" where the fighting is projected on to the "movie screen"

    ...any thoughts on where I should begin my trial and error?


    maybe sky_camera is not the way, maybe theres some kind of known working system for this. I have no clue! :D

    thanks in advance.
     
  2. drp

    aa drp

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    lol sounds interesting. might be worth looking in to.
    how many sky_cameras can you have?
     
  3. Pseudo

    Pseudo L6: Sharp Member

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    • Thanks Thanks x 1
  4. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    :lol:

    I should have just PMed you Pseudo
     
  5. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    point_camera didn't work when I last tried it in TF2. Admittedly, that was a couple of months back, so they might have fixed it since.
     
  6. Half-Life_Maniac

    Half-Life_Maniac L3: Member

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    Can you use point_cameras and more importantly, func_monitors in TF2?

    Your skybox idea does actually sound pretty interesting though! The only thing is you'd have to make sure sky is used nowhere else but the "screen".
     
  7. kimangroo

    kimangroo L3: Member

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    I've been trying to get cameras working with no luck so far. Didn't think about using a sky_camera, that's a great idea. Stuck with 16x size though.
     
  8. Jeebies

    Jeebies L2: Junior Member

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    I noticed the sky_camera has a setting "3d Skybox scale" set to 16. Not sure if changing it to 1 works but possibly...
     
  9. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    Ya I was thinking the whole entire map would be inside, and the one piece of sky would be like a big movie screen... you could edit the skybox material to be plain white even maybe?
     
  10. MangyCarface

    aa MangyCarface Mapper

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    func_monitors do not work in multiplayer source as far as I can tell. I know the point_camera entity doesn't.
     
  11. toazron1

    toazron1 L1: Registered

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    what about just having a telelporter go into the 3d skybox and make a theater room with the skybox as the screen?
     
  12. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    They worked just fine in DM. Though I know they are most definitely borked for TF2. Go add it to our letter :p
     
  13. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    now theres an idea!

    Im toying with it :)
     
  14. Nosher

    Nosher L4: Comfortable Member

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    Keep us posted mate!! :)

    :thumbup::thumbup::thumbup:
     
  15. R3dRuM

    R3dRuM L6: Sharp Member

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    Spectator Cameras, Why watch in a theater when you can watch as a spectator!
     
  16. efciem

    efciem L69: Deviant Member

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    yea, this is a dissapointment to say the least..

    the realtime camera functions available in single player hl2 would be SO good for tf2 mappers

    :(

    i wheep silently while i hope for such a thing in the future
     
  17. teddyruxpin

    teddyruxpin Sr. Hygiene Technician

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    I have been doing this now for about a month now on a modified version of Mario_Kart I host with no problems so far. I started off by building a invisible box around where the 'main' map would sit in the skybox to prevent people from standing on it and making things look all wonky with a massive SG sitting in the middle of the map. You would do the same and just cut up the skybox so that only 1 side is playable. Then the players will be forced into that area and only visible from that side of the main map. Add a tele in and one out or make a one way trip.

    You can see an example of it in this video a couple mins into it.

    [ame="http://www.youtube.com/watch?v=GpddNXp1rmg&fmt=18"]YouTube - Sentry Insanity[/ame]

    Thanks,

    -Teddy
     
    • Thanks Thanks x 1
  18. kimangroo

    kimangroo L3: Member

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    Or more precisely at 1:15 or so for those who don't want to start watching at 2 mins and then sit through 3 minutes of engie turtling only to have to go back and watch the whole thing from the beginning again!

    :D
     
    Last edited: Apr 8, 2008
  19. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    yep, thats exactly what Im talking about... gonna see if I can get it to work
     
  20. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    this worked exactly as I wanted it...

    set up two rooms, one with a sky_camera in it

    The other room has one wall textured with sky

    teleported a bot into the camera area and he shows on the "sky wall" perfect in real time

    movie screen!

    click thumbnail
    [​IMG]