How should I go around melding structures with cliffs, or even just making towering cliffs in a map in general? Would I:
-Use rock models to hide the seam between the bottom of the structure and where it meets the cliff/the ground which meets the top and bottom of the displacement, and then use displacement cliffs the rest of the way throughout it (with some rocks for variation)
-Use rock models for the whole thing
-Create the entire cliffs out of displacements only?
Any information on this topic would be greatly appreciated, as I generally stay away from using cliffs in maps as I can never get satisfactory results but would like to use them a lot more.
-Use rock models to hide the seam between the bottom of the structure and where it meets the cliff/the ground which meets the top and bottom of the displacement, and then use displacement cliffs the rest of the way throughout it (with some rocks for variation)
-Use rock models for the whole thing
-Create the entire cliffs out of displacements only?
Any information on this topic would be greatly appreciated, as I generally stay away from using cliffs in maps as I can never get satisfactory results but would like to use them a lot more.