using custom assets

Discussion in 'Mapping Questions & Discussion' started by MoonFox, Mar 21, 2015.

  1. MoonFox

    MoonFox L10: Glamorous Member

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  2. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    you put any materials and models folders right into tf/
    once you need to release the map you have to pak it into the map using VIDE or other programs.
     
  3. MoonFox

    MoonFox L10: Glamorous Member

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    so I just drag the download into my tf folder?
     
  4. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    Essentially, yes, but in another way, no. Bear with me.

    The folder you've downloaded contains a materials and a models folder.

    The folder "models" should be merged with the already existing tf/models folder located on your hard drive.

    In the "materials" folder, you'll also see a "models" folder. Go to tf/materials on your main drive, and place the "models" folder from the materials folder in that map. If you already have a "models" folder in tf/materials, merge it with that folder.

    It's really important to understand that the stuff inside the tf/models folder is NOT the same as the stuff in the tf/materials/models folder. The latter contains the textures of the model which is stored inside the tf/models folder.

    Once you have build your map, DO NOT FORGET TO PACK THE BSP WITH YOUR CUSTOM CONTENT. This goes for ANYTHING that does not ship with the stock game, so any custom material or model that YOU have downloaded separately form the game should be packed into the bsp. Get a program like Pakrat or VIDE to pack the custom content (in this case the wind turbines) into the bsp file (the file Hammer spits out after it's done compiling). If you don't know how to do that, search on Google for it. There are plenty of tutorials for it. If you don't do this step people that do not have the model will see a giant red ERROR sign, and any missing materials/textures will show up as a black and purple checkerboard texture.
     
    Last edited: Mar 21, 2015
  5. Beetle

    Beetle L9: Fashionable Member

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    That depends on how the author of the custom model setup his folder hierarchy. If you downloaded a zip folder with just a folder named "tf" you drag that folder from the zip file into "Team Fortress 2"

    edit: whoops ninja'ed
     
  6. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    >:)
     
  7. MoonFox

    MoonFox L10: Glamorous Member

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    Note; seems I cant get the custom model and textures into my map; for the time being I am just going to have a notice of stock items only
     
  8. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    What're you doing to put the models into the tf folder? It should be really easy to do it like I and Tumbolisu said.
     
  9. MoonFox

    MoonFox L10: Glamorous Member

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    that's the problem; I did merge the files into my hardware assets; buy the assets themselves are not appearing in my prop library; for some odd reason
     
  10. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    Have you restarted Hammer after you've added the models? Although there is a refresh option in the model browser, it sometimes borks out (yay for 10 year old SDK tools that have some traces back to 1998).
     
  11. Pocket

    aa Pocket func_croc

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    I think you overcomplicated this. If there's a /materials/ folder and a /models/ folder already in the download, then both should merge automatically and nothing else needed to be done.
     
  12. MoonFox

    MoonFox L10: Glamorous Member

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    restarted hammer yes; I typically need to reset it every 4 or so hours; for what ever reason It gets tired
     
  13. MoonFox

    MoonFox L10: Glamorous Member

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    oh side question; how do I make a selection group
     
  14. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    Select the objects you want to group with ctrl and left mouse click and do a ctrl+G. It'll group things.
     
  15. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    Depends on how you set Windows. I've had it multiple times where I THOUGHT i merged files but instead Windows outright replaced them instead or merging them.



    Also 200 posts. Yay. I'm senior now.
     
  16. MoonFox

    MoonFox L10: Glamorous Member

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    one that I can hide if needed (the world selection groupings things; there are some menus I find pointless, but I see map editors with more experience use them)
     
  17. Crash

    aa Crash func_nerd

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    To add something to a visgroup, you can select all of it and click this button at the top: :selectedtovis:

    This will bring up this menu:
    [​IMG]

    Which you can then use to name your group, or place it into an existing group. It also has the options to remove it from any other groups and/ or hide it after you hit ok.
     
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  18. MoonFox

    MoonFox L10: Glamorous Member

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    thank god; working mostly in DEV textures is an eyesore, this helps me greatly