TF2Maps.net Official US Server: 174.34.133.100:27500 Gameday Host: Okrag Event will begin at: Central European: 11:00 PM UK: 10:00 PM Eastern: 5:00 PM Central: 4:00 PM Mountain: 3:00 PM Pacific: 2:00 PM Click for other zones. MINUTES MAP AUTHOR DOWNLOAD FEEDBACK STV NOTES 20 cp_railyard_a4 REEJ TF2Maps.net cp_railyard thread STV Request Annotations 20 cp_bazillion_a14 Arnold Finland Toaster cp_bazillion thread STV Request Annotations 15 cp_goldbound_a3 matou TF2Maps.net cp_goldbound thread STV Request Annotations 20 koth_coulee_b2 PL-7764 TF2Maps.net koth_coulee thread STV Request Annotations 20 koth_stratofort_a1 Dense_Electric TF2Maps.net koth_stratofort thread STV Request Annotations 15 pl_whitepeak_s1_a1 Loc_n_lol TF2Maps.net pl_whitepeak thread STV Request Annotations Download the complete pack here: [Dropbox] (23.2 MB .zip) Map Submission Format • Required: Exact Map Filename (ctf_example_a4) • Required: TF2Maps.net file ID number, OR url to offsite download. __BZ2 compressed files are greatly appreciated to save time for the host. __May NOT be a hosting site like mega-upload (wait times, codes, excessive ads, etc). • First time submissions, Required: TF2Maps.net discussion thread number. __My scheduling system uses this number, I need it, not the post number. (picture) • If you need a specific time slot: Available time & your time zone. __Only use if you aren't available for the whole testing period and wish to attend your map. • Would you like the SourceTV demo of the test? __These are automatically recorded at all times. • If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage) • If you are a donator with upload abilities, please say if you have already uploaded the map. Testing options • A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages). You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links!), easier for me, and less clutter on the site. (picture) Rules • The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc. __The purpose of this testing is to help authors refine their designs, not catch newbie bugs. • Filename MUST be versioned. (ctf_example_a1.bsp, NOT ctf_example.bsp) __Do not rename a bsp after compile. The vmf must be renamed before compile. • Filename must be all lowercase. (ctf_example_a1.bsp, NOT CTF_Example_A1.bsp) __Our Linux servers don't work with uppercase names. • Map must be IN DEVELOPMENT, finished maps do not require testing. • Map may NOT use a point_servercommand to alter any variables. • Map must be designed for normal play. __This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps. • You may NOT reserve a submission without a download. • Non-compliance with rules will result in rejection of the submission. • If an author has more than one map they want tested, they must be submitted to separate days. Information • Submission deadline is 9 PM CST, 1 day prior. • Maps will get 30 minutes playtime, KotH gets 20, Arena and orphaned stages get 15. • Submissions will be limited to 2 hours of testing. • Last map can exceed the limit so long as most of the testing happens within the 3 hour period(30 minute test starting at 7:40 EST is allowed, 30 minute test starting at 7:50 EST isn't)
Name: cp_railyard_a4 Thread: http://forums.tf2maps.net/showthread.php?t=15318 Download: http://forums.tf2maps.net/downloads.php?do=file&id=4212 STV: Yes please Spot in queue: any Notes: 20 minutes is enough (as for koth)
Name: cp_goldbound_a3 Download: Download Thread: Thread SourceTV: Yes I don't really care when it plays as i *may* not be able to make it for the gameday.
MAP: koth_coulee_b2 DOWNLOAD : 4269 THREAD : 15480 TIME: Any STV: Yes please EDIT: Whoa, emoticon trip-out; fixed now EDIT 2: New fixed version - see page 2 or download page in that link for more info
• Filename: koth_stratofort_a1 • Download: 4285 • Thread: 15547 • Timeslot: Any (EST) • SourceTV: Yes • Spot in queue: Any
Mapname: cp_bazillion_a14 Discussion Thread: 15236 Download: http://maps.toaster.fi./cp_bazillion_a14.bsp.bz2 Time Slot: 2nd please SourceTV: yes Other: 5cp
Mapname: cp_watershed_a4a Thread: 15233 Download: 4283 Time: Anytime, won't be there Source Tv: Yes please I hope this just fits in
Name: ctf_compound_beta1 Thread: http://forums.tf2maps.net/showthread.php?t=15549 Download: http://www.mediafire.com/?w35aewihsx6f5zc SourceTV: Yes please, as I will probably be busy. Spot in queue: Any Notes: Can I submit this for another gameday (say EU) if it needs more testing? and thankyou. EDIT: If you decide a time for me, could you let me know? Just in case i'm available. Cheers - i said any so its flexible
Jonny: you can submit stuff to as many gamedays as you want. (but quick, switch that mediafire download to a dropbox one)
Name: cp_forward_b1 Download: http://dl.dropbox.com/u/9853171/cp_forward_b1.bsp.bz2 Thread: http://forums.tf2maps.net/showthread.php?p=186310# Time Slot: 5:00 or 5:30 EST would be best. 6 or 6:30 EST would also work if someone else desperately needs those time slots. SourceTV: Sure
ctf_bridgewater_alpha2_11fix Thread number : 14989 Download SouceTV would be great I'd much prefer this to be close to the beginning, can't play past 11 GMT
Agh, Just missed again, there has got to be a better system that gets people who missed into guaranteed slots the next game day.
I've updated koth_coulee_b2 with the waterfall textures Pakratted into the file. The download link is the same, and the filename of the map in the .zip is the same. If you've already downloaded the map, please re-download and overwrite the old version! Otherwise it won't work on Gameday! D: Sorry for the inconvenience... still better than enormous broken textures though, right?
The current version is fine, the textures are out of the way. More inconveince would be cause by replacing the file because if the mapname is the same it causes alot of problems. If you want to recompile and upload as b2a go ahead otherwise we are using this version.
I'm gonna go ahead and do a recompile that includes a couple other very minor changes. I'll edit this post once I get it up; shouldn't be too long. Sorry for all the confusion. EDIT: Got it! New download: 4294 Hope it's not too late...