US Gameday - Tuesday 12th April

Discussion in 'Server Events' started by theharribokid, Apr 10, 2011.

  1. theharribokid

    aa theharribokid

    Messages:
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    Positive Ratings:
    806
    TF2Maps.net Official US Server: 174.34.133.100:27500
    Gameday Host: TheHarriboKid


    Event will begin at:
    Central European: 11:00 PM
    UK: 10:00 PM
    Eastern: 5:00 PM
    Central: 4:00 PM
    Mountain: 3:00 PM
    Pacific: 2:00 PM
    Click for other zones.

    Time Played Map Name Author Download Thread
    20 koth_snoverflow_a2 AxiomaticFrood TF2Maps Download Thread
    20 koth_mill_b4 IrishTaxIDriver Dropbox .bz2 Thread
    30 pl_corrode_a9a Leminnes Dropbox .bz2 Thread
    20 arena_multiplex_a7b SirRaffi TF2maps Download Thread
    20 koth_helix_b3 Empyre TF2maps Download Thread
    30 cp_canyonfodder_b1 Ezekel GameBanana .7z Thread
    20 koth_torx_a1a NinjillaX TF2maps Download Thread


    Map Submission Format
    Required: Exact Map Filename (ctf_example_a4)
    Required: TF2Maps.net file ID number, OR url to offsite download.
    __BZ2 compressed files are greatly appreciated to save time for the host.
    __May NOT be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
    First time submissions, Required: TF2Maps.net discussion thread number.
    __My scheduling system uses this number, I need it, not the post number. (picture)
    If you need a specific time slot: Available time & your time zone.
    __Only use if you aren't available for the whole testing period and wish to attend your map.
    Would you like the SourceTV demo of the test?
    __These are automatically recorded at all times.
    If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
    If you are a donator with upload abilities, please say if you have already uploaded the map.

    Testing options
    • A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).

    You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links!), easier for me, and less clutter on the site. (picture)

    Rules
    The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
    __The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
    Filename MUST be versioned. (ctf_example_a1.bsp, NOT ctf_example.bsp)
    __Do not rename a bsp after compile. The vmf must be renamed before compile.
    Filename must be all lowercase. (ctf_example_a1.bsp, NOT CTF_Example_A1.bsp)
    __Our Linux servers don't work with uppercase names.
    Map must be IN DEVELOPMENT, finished maps do not require testing.
    Map may NOT use a point_servercommand to alter any variables.
    Map must be designed for normal play.
    __This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps.

    • You may NOT reserve a submission without a download.
    • Non-compliance with rules will result in rejection of the submission.
    • If an author has more than one map they want tested, they must be submitted to separate days.


    Information
    • First come first serve, until the 3 hour period is filled.
    • Maps will get 30 minutes playtime, KotH gets 20, Arena and orphaned stages get 15.
    • Submissions will be limited to 3 hours of testing.
    Last map can exceed the limit so long as most of the testing happens within the 3 hour period(30 minute test starting at 7:40 EST is allowed, 30 minute test starting at 7:50 EST isn't)

    EDIT: Heh, 100 posts :D
    EDIT2: @Zhan Deadline for updating your maps is at least 9 hours before the event please or i wont have time to check them and we'll use the old version.

    Demos are up:http://feedback.tf2maps.net/event/66/
     
    • Thanks Thanks x 3
    Last edited by a moderator: Aug 29, 2015
  2. Zhan

    Zhan L5: Dapper Member

    Messages:
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    Positive Ratings:
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    koth_doublepoint_a01
    Thread: 16807
    Download: bsp, bz2
    Time: fourth slot through last would be preferable, thanks!

    When's the deadline for updating?

    Also, check your AMs and PMs in the OP :)
     
    Last edited: Apr 11, 2011
  3. Leminnes

    aa Leminnes

    Messages:
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    801
  4. Empyre

    Empyre L6: Sharp Member

    Messages:
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    Positive Ratings:
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    Mapname: koth_helix_b3
    TF2Maps File ID #: 4607
    Discussion Thread Number: 16748
    Any Time
    Source TV: Yes, please.

    Also, are these times Daylight Savings? Central Daylight Time is GMT - 5, but you have it 6 hours earlier than England.
     
    Last edited: Apr 10, 2011
  5. AxiomaticFrood

    AxiomaticFrood L1: Registered

    Messages:
    22
    Positive Ratings:
    9
    Mapname: koth_snoverflow_a2
    TF2Maps File ID #: 4620
    Discussion Thread Number: 16611
    Time Slot: Before 6:30 Eastern is preferable.
    Source TV: Sure

    Forgot to add: The map should already be uploaded.
     
    Last edited: Apr 10, 2011
  6. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

    Messages:
    267
    Positive Ratings:
    143
  7. Jeremy

    Jeremy L11: Posh Member

    Messages:
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    Positive Ratings:
    251
    arena_multiplex_a7b
    Thread: 16668
    Download: Here
    STV: Yes please
    Time: preferrably not last.

    I like how all the entries so far (except for Corrode and Multiplex) are koths.
     
  8. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
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    which is a little surprising, most of the mpas I see tested are CP
     
  9. Jeremy

    Jeremy L11: Posh Member

    Messages:
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    We should conduct an experiment.
     
    Last edited: Apr 11, 2011
  10. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
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    5,991
    To the Laboratory! *cackle*
     
  11. Wilson

    aa Wilson Burial by Sleep

    Messages:
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    [​IMG]

    ZPQ AWAY!
     
  12. Zhan

    Zhan L5: Dapper Member

    Messages:
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    114
    *Swordfish runs off to the laboratory with a cube on his back*
     
  13. NinjillaX

    NinjillaX L3: Member

    Messages:
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    Positive Ratings:
    26
  14. Zhan

    Zhan L5: Dapper Member

    Messages:
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    Positive Ratings:
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    Updated Doublepoint to A01a, download bsp, bz2

    Thanks Harribo.
     
  15. Ezekel

    Ezekel L11: Posh Member

    Messages:
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    Positive Ratings:
    244
    cp_canyonfodder_b1
    Thread: http://forums.tf2maps.net/showthread.php?t=16197
    Download: http://www.gamebanana.com/maps/download/155334
    (the bz2 is inside the .7z cos gamebanana won't accept .bz2 format... )


    NB: the map should already be on the server as snacks uploaded it for me last night



    if there's too many maps for the offical test already, then i'd be cool having mine tagged on at the end for impromptu purposes, ya know so even if 1/2 the people leave cos the official test is done i can still get some feedback
     
    Last edited: Apr 12, 2011
  16. theharribokid

    aa theharribokid

    Messages:
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    806
    Schedule is up.

    Zhan your koth map has problem with the announcer, whenever blue captures both point she says time added once every second, it didnt happen when on red though
     
  17. Jeremy

    Jeremy L11: Posh Member

    Messages:
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    Can we have a zip download containing all the maps please? It's better than having to download each map and copying them over individually.
     
    Last edited: Apr 12, 2011
  18. Zhan

    Zhan L5: Dapper Member

    Messages:
    208
    Positive Ratings:
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    This is a known bug, though I'm unsure why it only happens with one team. It's necessary to have the "time added" every second because that's the result of an extra timer to make the team_timer run down at double speed. I thought it would be preferable to have the announcer voice spam rather than forgo the countdown at the end of rounds.

    Could we run it anyways, with the entity bugs it has?
     
  19. Empyre

    Empyre L6: Sharp Member

    Messages:
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    Hey, that's a great idea! I seem to remember way back in the Department of Engineering playtests for TFC maps that they did it that way, back in '04 (has it really been that long?).
     
  20. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

    Messages:
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    Oh my god I'm a huge idiot, I left the thread open to remind myself and ended up forgetting anyway :(