US Gameday - Sunday July 21st

Discussion in 'Server Events' started by theharribokid, Jul 20, 2013.

  1. theharribokid

    aa theharribokid

    Messages:
    867
    Positive Ratings:
    806
    Where:
    TF2Maps.net Official US Server: 70.42.74.31:27015
    Gameday Host: Theharribokid


    When:
    Event will begin at:
    Pacific (PDT) : 2:00 PM
    Mountain (MDT) : 3:00 PM
    Central (CDT) : 4:00 PM
    Eastern (EDT) : 5:00 PM
    UK : 10:00 PM
    Central Europe: 11:00 PM
    Aus Western (AWST) : 5:00 AM
    Aus Central (ACST) : 6:30 AM
    Aus Eastern (AEST) : 7:00 AM
    Click here for other Timezones

    Map List:
    Time Played Map Name Author Download Thread
    30 cp_alternator_a2 Bakscratch Dropbox(.bsp) Thread
    20 koth_xi_a1 bob+MM+ Offsite(.bsp) Thread
    30 cp_height_a2 Alex76 Dropbox(.bsp) Thread
    30 cp_pinnacle_short1 Tarry H Sruman Dropbox(.bz2) Thread
    30 tc_rocket_a1_fix2 Headhunter09 Dropbox(.bsp) Thread


    Map Pack:
    Gameday.rar - Uploaded

    Rules for Map Submitters:
    The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
    __The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
    Filename must be versioned. (ctf_example_a1.bsp, not ctf_example.bsp)
    __Do not rename a bsp after compile. The vmf must be renamed before compile.
    Filename must be all lowercase. (ctf_example_a1.bsp, not CTF_Example_A1.bsp)
    __Linux servers don't work with uppercase names.
    Map must be in development, finished maps do not require testing.
    Map may not use a point_servercommand to alter any variables.
    Map must be designed for standard public server play. This does not include Mann vs Machine mode

    __This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps. However, Medieval maps will be allowed under decision of gameday host.
    You may NOT reserve a submission without a download.
    • If an author has more than one map they want tested, they must be submitted to separate days.
    Non-compliance with rules will result in rejection of the submission.


    Submission Format:
    • Exact Map Filename (ctf_example_a4)
    • TF2Maps.net file ID number, OR url to offsite download.
    __BZ2 compressed files are greatly appreciated to save time for the host.
    __May not be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
    • TF2Maps.net discussion thread number.
    __The scheduling system uses this number, I need it, not the post number.
    If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
    If you are a donator with upload abilities, please say if you have already uploaded the map.

    Testing options:
    A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).
    A specific time slot: Available time & your time zone.
    __Only use if you aren't available for the whole testing period and wish to attend your map.
    Would you like the SourceTV demo of the test?
    __These are automatically recorded at all times so there's no need to ask any more :thumbup:.


    Information
    • First come first serve, until the 2 hour period is filled.
    • Maps will get 30 minutes playtime, KotH/CTF/SD gets 20, Arena and orphaned stages get 15.
    • Last map can exceed the limit so long as the testing starts within the 3 hour period
    • You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links), easier for me, and less clutter on the site. (picture)
    • Any maps that have been tested in the previous Gamedays that week (regardless of version/changes) will be given lower priority over other maps submitted to said test
     
    Last edited by a moderator: Aug 29, 2015
  2. bob+M|M+

    bob+M|M+ L6: Sharp Member

    Messages:
    348
    Positive Ratings:
    185
  3. Bakscratch

    aa Bakscratch Finisher of Maps

    Messages:
    680
    Positive Ratings:
    1,168
    Last edited: Jul 20, 2013
  4. Auwi

    aa Auwi Certified in best in fun

    Messages:
    187
    Positive Ratings:
    508
  5. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

    Messages:
    871
    Positive Ratings:
    820
  6. Headhunter09

    Headhunter09 L1: Registered

    Messages:
    47
    Positive Ratings:
    6
    Last edited: Jul 21, 2013
  7. Yoda12999

    Yoda12999 L1: Registered

    Messages:
    23
    Positive Ratings:
    0
  8. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,834
    Positive Ratings:
    4,753
  9. DonutVikingChap

    DonutVikingChap L5: Dapper Member

    Messages:
    226
    Positive Ratings:
    142
    Last edited: Jul 21, 2013
  10. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,906
  11. Headhunter09

    Headhunter09 L1: Registered

    Messages:
    47
    Positive Ratings:
    6
    I just uploaded a new version with fixed logic and spawns.
     
    • Thanks Thanks x 1
  12. theharribokid

    aa theharribokid

    Messages:
    867
    Positive Ratings:
    806
    Schedule is up

    Map Pack: Gameday.rar

    Sorry Aly, DonutVikingChap and Yoda12999 your maps didn't make it into the 2 hour slot
     
  13. theharribokid

    aa theharribokid

    Messages:
    867
    Positive Ratings:
    806