US Gameday - Saturday September 13th

Discussion in 'Server Events' started by Egan, Sep 11, 2014.

  1. Egan

    aa Egan

    Messages:
    1,302
    Positive Ratings:
    1,478
    Where:
    TF2Maps.net Official US Server: 70.42.74.31:27015
    Gameday Host: Egan


    When:
    Event will begin at:
    Saturday, September 13th 2014 - 5:00PM EST
    Click here for other Timezones

    Map List: (Closed)
    Time Played Map Name Author Download Thread Notes
    30 pl_siege_a8 PC's_Frank VPK 23111 Long
    15 cp_hangar_a6 HQDefault ZIP 23196 Single stage
    30 pl_inari_a11 Aly BZ2 22791 Long, Up'd
    30 cp_deciduous_a2 Ynders BZ2 23289 5cap
    30 pl_coalbed_a2b Waffe ZIP 23202 Long


    Map Pack: Download.

    Event Rules and Information (link)

    If there's something specific you want feedback on in your map, write so a line below the rest of your submission, and I'll try to announce it sometime during the round. (Eg: Do the respawn times feel fair?)

    I'll keep playing maps past the end of the gameday as long as I feel like playing TF2 (usually at least 3 more maps from the end). If there is another VIP / Admin on then they can take my place as host, if they are available to do so.
     
    Last edited by a moderator: Aug 29, 2015
  2. PC's_Frank

    PC's_Frank L4: Comfortable Member

    Messages:
    179
    Positive Ratings:
    26
    Last edited: Sep 11, 2014
  3. HQDefault

    HQDefault L12: Fabulous Member

    Messages:
    934
    Positive Ratings:
    262
  4. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,817
    Positive Ratings:
    4,658
    pl_inari_a11
    Thead: 22791
    Download: Dropbox
    Tis on the server
     
    Last edited: Sep 13, 2014
  5. Ynders

    aa Ynders absolutely gormful

    Messages:
    403
    Positive Ratings:
    513
  6. Waffe

    Waffe L4: Comfortable Member

    Messages:
    192
    Positive Ratings:
    184
  7. ZeSpice

    ZeSpice L2: Junior Member

    Messages:
    94
    Positive Ratings:
    33
    no_map here
     
    Last edited: Sep 13, 2014
  8. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,372
    Positive Ratings:
    4,167
    In case there's still space left...

    cp_sally_a1
    Thread 23277
    Download 5823
     
  9. Vert

    Vert L1: Registered

    Messages:
    40
    Positive Ratings:
    8
    Map: cp_tatry_a1
    Download: 5807
    Thread: 23228

    Yo. Hey.
    It is me Vert.
    Put my map on, or
    I would be hurt.

    ;_;
     
  10. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    833
    Positive Ratings:
    395
  11. HQDefault

    HQDefault L12: Fabulous Member

    Messages:
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    Positive Ratings:
    262
  12. Egan

    aa Egan

    Messages:
    1,302
    Positive Ratings:
    1,478
    Last edited by a moderator: Aug 29, 2015
  13. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
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    Positive Ratings:
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    It says the feedback for coffeeville is not in the database.
     
  14. Ynders

    aa Ynders absolutely gormful

    Messages:
    403
    Positive Ratings:
    513
    I was looking through feedback when I saw some un-cp-related stuff on CP_tatry, I think the feedback system got stuck on that map and put everything after that map on the test ended up on there.
     
  15. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
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    Positive Ratings:
    395
    I checked out Tatry and didn't see anything that would apply. Checking feedback for coffeeville again it now recognizes the map but has 0 comments. I know I saw people leave comments when playing the map. Guess they got lost :/
     
  16. Muddy

    Server Staff Muddy Muddy

    Messages:
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    Positive Ratings:
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    You've still got the demos/SourceTV recordings. I'm sure all the feedback will show up there too.
     
  17. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    833
    Positive Ratings:
    395
    True but its not as easy to access. Last week people seemed to enjoy my map while this week it pretty much killed the server as many people left. Without easy to access feedback it's hard to figure out exactly what I did wrong.
     
  18. Ynders

    aa Ynders absolutely gormful

    Messages:
    403
    Positive Ratings:
    513
    It might have been due to the amount of lag and rubberbanding a lot of people(including myself) were getting, and not your map. I wouldn't worry too much, there's always time for more testing.
     
  19. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,372
    Positive Ratings:
    4,167
    It's better than nothing though, right?
     
  20. nightwatch

    aa nightwatch

    Messages:
    640
    Positive Ratings:
    446
    There are many kinds of 'bad' maps.

    There are maps without lighting, with significant entity/gameplay errors, or passages barely 128 hu wide, throughout the map. There are maps with large areas 3000hu wide, with shipping crates slopped generously across their expansive plains. Maps like these generally get rock-the-voted within the first 2 minutes.

    There are also maps that follow scale reasonably, but do not have enough routes, or maps that have enough routes but do not follow scale, or maps that have a cap time that is unreasonably long on certain points, or maps that are subject to frequent spawn camping because of layout issues. These maps tend to get played through the entire FIRST playtest because of their novelty to the playerbase, but in subsequent tests the novelty has worn off and they get voted off immediately. It is likely that your map is one of these.