US Gameday - Saturday May 30th

Discussion in 'Server Events' started by Egan, May 28, 2015.

  1. Egan

    aa Egan

    Messages:
    1,318
    Positive Ratings:
    1,507
    Where:
    TF2Maps.net Official US Server: usa.tf2maps.net:27015
    Gameday Host: Egan


    When:
    Event will begin at:
    Saturday, May 30th 2015 - 5:00PM EST
    Click here for other Timezones
    Time converter at worldtimebuddy.com

    Map List: (Closed)
    Time Played Map Name Author Download Thread Notes
    20 koth_rivertown_a3 Comaaz BZ2 24492
    30 cp_uncovered_a3r3 hutty BZ2 23921 4cp
    30 cp_redcanyon_a7 HQDefault BZ2 24405 2cp
    20 koth_drybed_a2 MegapiemanPHD BZ2 24491
    30 pl_losthorizon_b5 Kill_the_Bug ZIP 23674 fb


    Map Pack: Not available yet.

    Event Rules and Information (link)

    Egan-Gameday Rules:
    1. If there's something specific you want feedback on in your map, write so a line below the rest of your submission, and I'll try to announce it sometime during the round. (Eg: Do the respawn times feel fair?)
    2. I'll keep playing maps past the end of the gameday as long as I feel like playing TF2 (usually at least 3 more maps from the end). If there is another VIP / Admin on then they can take my place as host, if they are available to do so.
    3. I'll only play 5cap maps for a maximum of 20 minutes because, partly having no experience in competitive, I don't enjoy them and they bore me out for the rest of the gameday.
     
    • Thanks Thanks x 1
    Last edited by a moderator: Aug 29, 2015
  2. Comaaz

    Comaaz L1: Registered

    Messages:
    26
    Positive Ratings:
    7
  3. hutty

    aa hutty

    Messages:
    471
    Positive Ratings:
    373
  4. HQDefault

    aa HQDefault ...what

    Messages:
    1,058
    Positive Ratings:
    435
  5. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
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    485
  6. Egan

    aa Egan

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    For future knowledge it would be best to use the map's thread number (24491) instead of the post number (326815) - just for consistency. Quick-tip for getting this number easily is to click on the first/last page '<<' '>>' buttons which take you to the thread instead:

    [​IMG]
     
  7. bm_killer10

    bm_killer10 L1: Registered

    Messages:
    7
    Positive Ratings:
    0
  8. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    pl_losthorizon_b5 DL

    Thread

    Ok peeps - have a favour to ask - I've had 1 day off in the last twenty-five and will be working for the next seven and then 1-2 off and then possibly no days off until Dec. (already feeling pretty punchy lol) not sure if I will be at the event - have not yet been called into work - will try my best :) I'll post here if I am woking

    Can you take another look at my map and see what more can be or should be done with it for an B6 or RC version?

    I just don't know what more I can do with it at this point. I've tried to figure out where/how the PLR HUD display works, think I have the right files and have modified them but they don't seem to work right and they are not included. Also can't figure out the stereo warning at the last point.

    I'd like to also check the following
    - textures - which do you think work - don't work?
    - blue forward spawn bug - I've had issues with blue spawning ahead when they shouldn't - need to know if anyone is spawning forward - the new spawn should not become active until the carts get to the gate of the outer reactor room
    - outer reactor room to reactor room side tunnels (where the missiles are) - right now have been going into the reactor room and then into the tunnels - I have been thinking of adding in a doorway from the outer room to the tunnel that may also help with a choke point - and perhaps add in a staircase/doorway down to the lower room.
    - light levels - overall - dark spots? and I think I have solved the issue of people not being seen in space (added in some phantom lights to make players visible)

    Any other advice would be great too! :)
     
    Last edited: May 29, 2015
  9. Berry

    aa Berry if you read this you're a nerd

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    pl_genesis_a16b (23837)
    Download (.bz2)

    To be updated to A15 later on, reserving a spot.

    Edit: Done

    Edit2: Probs an A16 before the gameday

    Edit: Updated again
     
    Last edited: May 30, 2015
  10. iiboharz

    aa iiboharz Meme Queen

    Messages:
    715
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    1,037
    Reserving a spot for Tanker b1.

    Thread (23984)(includes download in bz2)
    Already uploaded to the server.
     
    Last edited: May 29, 2015
  11. Teddy Schnapps

    Teddy Schnapps L2: Junior Member

    Messages:
    51
    Positive Ratings:
    22
    koth_highdive_a9

    Thread
    Download

    Got a bunch of questions to ask... When and if we get to this map.
     
    Last edited: May 30, 2015
  12. Kingdom

    Kingdom L1: Registered

    Messages:
    40
    Positive Ratings:
    10
  13. Egan

    aa Egan

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    I don't think there is enough here worth testing, bm_killer. These maps don't seem to be things you could really push for better gameplay (in fact they almost look like they were designed to be messy - the pile of random things floating in the air on badwater).
     
  14. Ynders

    aa Ynders absolutely gormful

    Messages:
    403
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    519
    Super late entry, hope I'm not TOO late.

    ctf_rift_b3
    Download: BZ2 (Uploading at the time of this post)
    Thread: 24174
     
  15. Egan

    aa Egan

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    Post Mortem for Saturday, May 30th 2015
    Map Name Feedback Link
    koth_rivertown_a3 Feedback
    cp_uncovered_a3r3 Feedback
    cp_redcanyon_a7 Feedback
    koth_drybed_a2 Feedback
    pl_losthorizon_b5 Feedback
    pl_genesis_a16b Feedback
    pl_tanker_b1 Feedback
    koth_rut Feedback
    koth_highdive_a9 Feedback
    ctf_rift_b3 Feedback


    Feedback pages have links to associated demos.

    Edit: May take a couple hours for the demos to be uploaded to the demos site - took 4 last week.
     
    Last edited by a moderator: Aug 29, 2015
  16. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Positive Ratings:
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    thanks for the test