US Gameday - Saturday June 6th

Discussion in 'Server Events' started by Egan, Jun 4, 2015.

  1. Egan

    aa Egan

    Messages:
    1,302
    Positive Ratings:
    1,478
    Where:
    TF2Maps.net Official US Server: usa.tf2maps.net:27015
    Gameday Host: Egan


    When:
    Event will begin at:
    Saturday, June 6th 2015 - 5:00PM EST
    Click here for other Timezones
    Time converter at worldtimebuddy.com

    Map List: (Closed)
    Time Played Map Name Author Download Thread Notes
    20 cp_ridgeline_a2 Lain BZ2 24572 5cap
    20 koth_outskirts_b1 Aman ZIP 23440
    30 pl_tanker_b2b iiboharz BZ2 23984
    20 koth_rut_a3 Kingdom RAR 24548 no crits
    15 arena_mudheights_b1 Moonrat ZIP 24593
    20 koth_backwoods_b14 Fantasmos BZ2 24472


    Map Pack: Not available yet.

    Event Rules and Information (link)

    Egan-Gameday Rules:
    1. If there's something specific you want feedback on in your map, write so a line below the rest of your submission, and I'll try to announce it sometime during the round. (Eg: Do the respawn times feel fair?)
    2. I'll keep playing maps past the end of the gameday as long as I feel like playing TF2 (usually at least 3 more maps from the end). If there is another VIP / Admin on then they can take my place as host, if they are available to do so.
    3. I'll only play 5cap maps for a maximum of 20 minutes because, partly having no experience in competitive, I don't enjoy them and they bore me out for the rest of the gameday.
     
    • Thanks Thanks x 2
    Last edited by a moderator: Aug 29, 2015
  2. Lain

    aa Lain Resident wrong opinion holder

    Messages:
    725
    Positive Ratings:
    652
    Last edited: Jun 5, 2015
  3. Aman

    Aman L5: Dapper Member

    Messages:
    229
    Positive Ratings:
    72
    koth_outskirts_b1

    thread: 23440
    download: http://tf2.gamebanana.com/maps/183868

    I'm still working on the layout for this map. I'm trying to fix the issue of the map feeling too easily spawn camped. Any feedback would be helpful. Thanks in advance.
     
    Last edited: Jun 4, 2015
  4. iiboharz

    aa iiboharz Meme Queen

    Messages:
    700
    Positive Ratings:
    1,025
    pl_tanker_b2b
    Thread (23984)
    Already uploaded to the server, .bz2 download can be found on the thread.
     
  5. Moonrat

    aa Moonrat The end of an era

    Messages:
    877
    Positive Ratings:
    502
  6. Kingdom

    Kingdom L1: Registered

    Messages:
    40
    Positive Ratings:
    10
  7. Fantasma

    aa Fantasma

    Messages:
    882
    Positive Ratings:
    969
  8. Di Gorgonzola

    Di Gorgonzola L4: Comfortable Member

    Messages:
    179
    Positive Ratings:
    284
    cp_danktown_a1
    Thread: 24573
    Download

    Since it has recently been tested in an imp, it's allright if this map has lower priority than others.
     
  9. MaccyF

    aa MaccyF Notoriously Unreliable

    Messages:
    900
    Positive Ratings:
    1,443
  10. Corvatile

    aa Corvatile exercise cawtion

    Messages:
    353
    Positive Ratings:
    934
  11. Egan

    aa Egan

    Messages:
    1,302
    Positive Ratings:
    1,478
    Post Mortem for Saturday, June 6th 2015
    Map Name Feedback Link (& demo) Feedback Video
    cp_ridgeline_a2 Feedback Feedback Video
    koth_outskirts_b1 Feedback Feedback Video
    pl_tanker_b2b Feedback Feedback Video
    koth_rut_a3 Feedback Feedback Video
    arena_mudheights_b1 Feedback Feedback Video
    koth_backwoods_b14 Feedback Feedback Video


    Maps to play (already uploaded):
    1. cp_danktown_a1
    2. cp_overhang_a2
    3. arena_danktown_b7a

    So for this gameday we experimented again with the feedback video stuff (this being the second time having done so). I'm still under the impression that if we are to continue doing this that more gameplay would need to happen to counter the massive amount of time we aren't playing and just giving feedback. I think this would work really well for marathon tests where a map gets 1-3 hours of play time - but I would rather just have a regular gameday where we play 8 maps instead of one playtest per week where we only play 3 maps. If you guys have any opinions or comments please post them below.
     
    Last edited by a moderator: Aug 29, 2015
  12. worMatty

    aa worMatty Repacking Evangelist

    Messages:
    1,071
    Positive Ratings:
    832
    I agree with you, Egan. I enjoyed the time afterwards to give our opinions, but I felt that we weren't getting through maps quickly enough. In future it may be better to structure the verbal feedback differently. Perhaps ask if anyone wants to say anything about a particular area, and then allow each person who indicates an interest to say a few brief words. Don't have an open discussion. Perhaps we should aim for five minutes or so.

    In order to prevent decaying interest during the post-game sessions, it may be beneficial to ask people who would like to leave feedback and talk about the map to go in to spectator mode, so that people who have no more feedback to contribute can continue to play the map. This has a few benefits. Players won't be held up with nothing to do, more play testing data can be provided to the author, even with a reduced number of players per team, and spectators may be inspired to post more feedback by the battles they might observe.

    You mentioned that you didn't like discussions to take place during gameplay. I agree with you. I believe one should play the map and allow others to, before giving his opinions. Such behaviour can be off-putting and doubtless influences the opinions of others. During the StSv community map testing sessions I insist that no opinions about the map be given until it has been played. Partly because of the reasons I specified but also because I want to ensure players focus on the game. To that end it may be worth considering disabling sv_alltalk until the brief verbal feedback session at the end.

    Thank you for hosting tonight's gameday.
     
    • Thanks Thanks x 2
    Last edited: Jun 6, 2015
  13. Aman

    Aman L5: Dapper Member

    Messages:
    229
    Positive Ratings:
    72
    I feel the feedback videos are an excellent idea. However a couple times I found it difficult to hear what some people were trying to say because several people were talking at once.
     
  14. Lain

    aa Lain Resident wrong opinion holder

    Messages:
    725
    Positive Ratings:
    652
    I feel the same, people were saying stuff like "Mid is stalematey and not fun" and then all agreeing, and then someone says "Mid is awesome" and they all agree.. I think people need to make their own opinions. Also the constant "I CAN'T FIND HEALTH PACKS" after playing the map for 1 round doesn't help anyone.

    Also while feedback videos are a great idea Egan, I think you should have it between people who are more experienced. No offense to the people in the videos of course, but just a more streamlined system of 4 maybe 5 people who know their stuff talking rather than the 12v12 talkfest that the test run consisted of.
     
    • Thanks Thanks x 1
    Last edited: Jun 7, 2015