US Gameday - Friday October 16

Discussion in 'Server Events' started by tyler, Oct 14, 2015.

  1. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
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    Positive Ratings:
    3,980
    Where:
    TF2Maps.net Official US Server: usa.tf2maps.net:27015
    Gameday Host: tyler ☂

    When:
    Event will begin at Friday, October 16 2015 - 1:00PM PST
    Click here for other Timezones
    Time converter at worldtimebuddy.com

    Map List: (Closed)
    Time Played Map Name Author Download Notes
    30 cp_theory_a16 tyler Download notes
    20 koth_scientology_a9 HolySnickerPuffs Download notes
    15 arena_azimuth_a1 MegapiemanPHD Download notes
    30 cp_jenkins_a1 GooGuGajoob Download notes
    20 ctf_twostep_a2 about drew Download notes
    30 pl_eclipse_b2 Flower_Shop_Guy Download notes


    Map Pack: DOWNLOAD

    Event Rules and Information (link)

    Other Gameday Rules:
    1. I will prioritize maps that have not been played in whichever gameday was last.
    2. If there's something specific you want feedback on in your map, write a line below the rest of your submission. (Example: Do the respawn times feel fair?)
    3. I may keep playing maps after the end of the gameday. If there is another VIP/Admin on then they can take my place as host, if they are available to do so.
    4. At the end of each map I'll have a 2 minute bonus round for feedback: people with feedback can join spec and use the !gf & !fb commands, and people without feedback can just play for a small while before the map changes.
     
    Last edited: Oct 16, 2015
  2. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,033
    Positive Ratings:
    3,980
  3. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

    Messages:
    901
    Positive Ratings:
    1,229
  4. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    940
    Positive Ratings:
    472
  5. GooGuGajoob

    GooGuGajoob L12: Pro-crastinator

    Messages:
    166
    Positive Ratings:
    97
    Last edited: Oct 15, 2015
  6. Lain

    aa Lain Resident wrong opinion holder

    Messages:
    733
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    661
  7. about drew

    about drew L1: Registered

    Messages:
    47
    Positive Ratings:
    6
    ctf_twostep_a2

    Thread
    Download

    Yes, I know I textured in alpha.

    I wish I could be present again, but I always work on weekends. :(

    Uh oh, I had an issue with the previous bsp. I have re-uploaded it to a2.
     
    Last edited: Oct 15, 2015
  8. Flower_Shop_Guy

    aa Flower_Shop_Guy ♪ ------------ ♫ ------------ ♪

    Messages:
    189
    Positive Ratings:
    466
    pl_eclipse_b2

    | Thread | Download |

    Need a test of the last point. (new flank added)
     
  9. Hyperion

    aa Hyperion L16: Grid Member

    Messages:
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    617
    I'm super excited about that!
     
  10. Haromnyuszi

    Haromnyuszi L2: Junior Member

    Messages:
    57
    Positive Ratings:
    11
  11. StarmanOmega

    StarmanOmega L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    Last edited: Oct 16, 2015
  12. GooGuGajoob

    GooGuGajoob L12: Pro-crastinator

    Messages:
    166
    Positive Ratings:
    97
    Hey! If anyone has downloaded cp_jenkins_a1 prior to this message, please equip the server and yourselves with the newest version. Basically, only if you've downloaded prior to this message's post time/date
     
  13. tyler

    aa tyler snail prince, master of a ruined tower

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    Probably no one did, but in the future just recompile as _a1a rather than reusing a version number. If I had already uploaded it to the server, it'd be a pain to remove.
     
    • Thanks Thanks x 1
  14. about drew

    about drew L1: Registered

    Messages:
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    I actually did the same thing, but I've already re-uploaded and re-linked to version a2
    Just a head's up in case you haven't seen my edit.
     
  15. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
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    Positive Ratings:
    3,980
  16. Yrr

    aa Yrr An Actual Deer

    Messages:
    990
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    1,891
  17. eighttailedfox

    eighttailedfox L1: Registered

    Messages:
    45
    Positive Ratings:
    6
  18. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,033
    Positive Ratings:
    3,980
    Map List: (Closed)
    Time Played Map Name Author Download Notes
    30 cp_theory_a16 tyler Download notes
    20 koth_scientology_a9 HolySnickerPuffs Download notes
    15 arena_azimuth_a1 MegapiemanPHD Download notes
    30 cp_jenkins_a1 GooGuGajoob Download notes
    20 ctf_twostep_a2 about drew Download notes
    30 pl_eclipse_b2 Flower_Shop_Guy Download notes

    Map Pack: DOWNLOAD

    All submitted maps are on the server even if they aren't in gameday.

    Notes on maps that didn't make it in:
    • koth_watertower_2: please give this a correct version name in the future. There is a link in my signature about how to release maps that discusses why version numbers are important.
    • koth_denton_b3: this is tiny, and not at a beta level. It's smaller even than Lumberyard, the smallest arena map. This won't work as it is. Study official maps.
    • cp_yrrzy15_a3: I like the changes, but now there may not be enough safe routes to mid. Looks very easy to spam down at people approaching mid.
    • cp_corkscrew_a3: This is a huge, open, confusing to navigate map. I spent quite a while trying to figure this out and couldn't do it. I'm not dumb. You might want to think about scaling back some of the ideas. Moving elevators and platforms don't make it clear to the player when or why they move.
    If you didn't make it in, you can submit to Egan's gameday. I imagine he'll post a thread sometime tonight.
     
  19. Hyperion

    aa Hyperion L16: Grid Member

    Messages:
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    Positive Ratings:
    617
    I disagree strongly. After playing it ~15min it is not so complicated.

    But it could be easier and it needs signs and less metal mesh fences
     
  20. eighttailedfox

    eighttailedfox L1: Registered

    Messages:
    45
    Positive Ratings:
    6
    Well there are literally signs outside of every spawn, and every route path. If I put any more I'd wind up like gothic, having 4 signs in one small area telling you where to go.

    Part of the reason I reduced the round timer to two minutes. To get people to focus on either protecting their point or capturing the opponents. And not explore. No reason to be on the top floor until four points are captured. There's not even any routes to final before that point.

    Less metal fences you say. Definitely consider that for a4.