Where: TF2Maps.net Official US Server: steam://connect/188.8.131.52:27015 Gameday host: Muddy When: Friday 5th of August, 7pm EDT (12am BST) Timezone converter Map List: Map Author Download Notes dom_hightower_a3 djdogewizard TF2M uploaded cp_catwalk_a5c Kataiser TF2M uploaded;The CP2 area needs some work, I just need to know what exactly needs changing. Also, pickup locations/sizes. koth_toto_a5 Void Dropbox uploaded cp_amber_a2 SS11X TF2M Would like feedback on the new last and the opened up Lobby area. As well as spawn times for attacking and defending and if the transition between mid and 2nd should be shortened as well as the new path between upper and mid route. cp_groan_a2 halfcircle TF2M uploaded cp_keylogger_a2 ibex TF2M - cp_delivery_a9 Stickface TF2M looking for final point feedback and suggestions cp_namehere_a1 blucheese TF2M - ctf_rift_b12 Ynders TF2M uploaded koth_kemptown_b7 Muddy TF2M uploaded; Mainly checking framerate cp_drorange_a2 Dr. Orange TF2M - koth_oakvale_b2 Jeddyk TF2M uploaded koth_uma_a1c Umaroth-24 TF2M I would like to know if the inside areas now feel less cramped koth_elevator_a1 Flanker TF2M - koth_forest_a1 Lord_Melon TF2M - arena_notbyre_a1 TMB TF2M uploaded cp_palenque_a15 MeagpiemanPHD TF2M - koth_obsession_a4 ToxicRave TF2M - pl_improvised_a2 Nathan TF2M - Map pack: https://www.dropbox.com/s/ygk4t6esuyhl5v6/us-gameday-5-8-16.zip?dl=0 Submission Rules: Please use this format for submitting maps: Code: Map name: (provide the full filename, e.g. cp_example_a1) Author(s): Thread: (optional, if your map doesn't have a thread) Download: (TF2M or Dropbox downloads preferred) Notes: (optional) (Also, if the map is already uploaded, please say so.) Your map must be fully playable. This means working spawns, functional objectives, packed custom content, proper lighting (not fullbright), no leaks etc. If you haven't already, give this thread a once-over. It'll save you (and me!) a bunch of headaches. Filename must be versioned. e.g. 'cp_example_a1', not simply 'cp_example' Filename must be entirely in lowercase. 'cp_example_a1', not 'CP_Example_A1' - capital letters break Linux servers. Please repack your map before uploading. I don't want to download a bunch of 50mb maps and neither does anybody else. One map per author please! Self-explanatory. If your submission breaks any of these rules, your map will be rejected. All gamemodes are accepted, with the exception of Mann vs. Machine and non-serious gamemodes such as surf, trade, mge etc. Other notes: CP, PL and TC maps will be played for 30 minutes, Arena for 15 minutes, and every other gamemode will get 20 minutes. (I can extend this if necessary) At the end of each map I will also be running a two-minute 'feedback round', during which people are invited to switch to Spectator mode to fly around and leave feedback (or continue playing if they so choose). Submissions will close an hour before the gameday is due to start. Maps are generally run in the order they are submitted, but if you'd like your map to be played at a certain time please let me know and that can be arranged. Also let me know if there's anything specific you'd like feedback on, e.g. spawn times, scale, detailing etc. and I will pass this onto everyone on the server. It is not required for you to attend the gameday if you submit a map. If you have any questions, feel free to PM me on the forums or on Steam.