Hello! I hate to beg for help on my first post here, but I'm trying to learn here.
I wanted to be able to point_clientcommand the SPAWN DOOR in 2Fort.
I want to put something into my server config above my unbindall that makes it so that everyone who looks at the spawn door automatically gets these bindings:
bind A_BUTTON "+jump"
bind B_BUTTON "+reload"
bind X_BUTTON "incrementvar sv_cheats 0 1 1"
bind Y_BUTTON "incrementvar sv_alltalk 0 1 1"
bind UP "incrementvar mp_friendlyfire 0 1 1"
bind DOWN "ent_create info_player_teamspawn"
bind RIGHT "ent_fire !picker color 666"
bind LEFT "changelevel d1_under_01"
bind "L_SHOULDER" "invprev"
bind "R_SHOULDER" "invnext"
bind "BACK" "changeclass"
bind "STICK1" "+duck"
bind "STICK2" "voicemenu 1 3"
bind "S1_UP" "xmove"
bind "L_TRIGGER" "+attack2"
bind "R_TRIGGER" "+attack"
bind "S2_UP" "xlook"
If someone could please provide me a .cfg file that would allow me to add this output to the spawn doors for clients in my game, I would appreciate it.
I wanted to be able to point_clientcommand the SPAWN DOOR in 2Fort.
I want to put something into my server config above my unbindall that makes it so that everyone who looks at the spawn door automatically gets these bindings:
bind A_BUTTON "+jump"
bind B_BUTTON "+reload"
bind X_BUTTON "incrementvar sv_cheats 0 1 1"
bind Y_BUTTON "incrementvar sv_alltalk 0 1 1"
bind UP "incrementvar mp_friendlyfire 0 1 1"
bind DOWN "ent_create info_player_teamspawn"
bind RIGHT "ent_fire !picker color 666"
bind LEFT "changelevel d1_under_01"
bind "L_SHOULDER" "invprev"
bind "R_SHOULDER" "invnext"
bind "BACK" "changeclass"
bind "STICK1" "+duck"
bind "STICK2" "voicemenu 1 3"
bind "S1_UP" "xmove"
bind "L_TRIGGER" "+attack2"
bind "R_TRIGGER" "+attack"
bind "S2_UP" "xlook"
If someone could please provide me a .cfg file that would allow me to add this output to the spawn doors for clients in my game, I would appreciate it.