Well, I know the engineer received a partial update already, but its questionable if you can even call it that or just game balancing [lv2 and 3 dispensers and teleports]. Thought I would start a thread exclusively for specualtion and ideas concerning the future engineer update [whenever that may be]. We should probably do the same for spies, sniper, soldier, and demo in their own threads. So list your alternative weapons, advantages, and a balancing trade off. Well, here it goes for the engineers: spy-proof sentry guns: :biggrin: oh yeah. no more strokes because of the constant stress of protecting your SG from those pesky spies. balance trade-off | lvl 2 only [no rockets]. buildable cover: ability to build steel plated cover [3 lvls=3 sizes] anywhere on the map. balance trade-off | no nerfs [but obvious open exposure while building or else you wouldnt be building it in the first place] + at least 2 engies required to build [both must be in certain distance from each other and only one will select the item while the other will only be wrench]. two-way teleporters: all teleporters are both entrances and exits. helps engies create deep frontline or behind-emeny-lines positions by being able to go back for steel. OR gives teams ability to vary strategy by jumping between two areas. balance trade-off | not upgradable but recharges at a speed between lvl 1 and lvl2 of origignal tele]. 1-ALT crit-sentry guns: constant crit sentry. enough said. balance trade-off | lvl 1 only. So what do you think? let me know know what you think of my ideas and lets hear yours as well. PS-how do i get these ideas to valve?!!