Update March 5

Discussion in 'Team Fortress 2 Talk' started by MrAlBobo, Mar 5, 2009.

  1. MrAlBobo

    MrAlBobo L13: Stunning Member

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    side stab and odd crouch limitations, and the _final thing that irritated so many people is gone

    just read it again and noticed the jumping bounding box fix...does this perhaps mean that I can snipe someone in the head while their jumping and it will actually count as a headshot?
     
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    Last edited: Mar 5, 2009
  2. Mar

    Mar Banned

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    What? You can only crouch once in the air? That mess up my scout and soldi and demo more than I want!
     
  3. GrimGriz

    GrimGriz L10: Glamorous Member

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    I hope it's a slow timer...my heavy is a ducker when snipers are about. I can't believe they had the audacity to call it side-stabbing...
     
  4. Mar

    Mar Banned

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    Wait a minute.?!!? This update isn't out on steam yet.
     
  5. MrAlBobo

    MrAlBobo L13: Stunning Member

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    restart your steam client then, or launch tf2, i copied and pasted it direct from the steam update news
     
  6. StoneFrog

    StoneFrog L6: Sharp Member

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    Blarg. All these limitations on crouching make my Quake and Goldsrc engine origins cry.
     
  7. Nineaxis

    aa Nineaxis Quack Doctor

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    Very very odd limiting crouching.

    On the bright side, yay for the flamethrower particle fix and the _final thing.
     
  8. Ravidge

    aa Ravidge Grand Vizier

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    I tested the crouch updating and I can say its noticable if you look for it, but in regular play it wont change anything (for me).

    people claiming they "spam crouch to avoid snipers"; Just for your information: Your model(and hitbox) does not change into crouching position immidiately. You need to hold the crouch button for a short time until the model actually moves, all spamming the crouch button did was make your screen bouce up and down a lot. This is how it has always worked, and how it still is.
    Only when your character starts moving in the crouch speed the model innitiate the crouch animation.
     
    Last edited: Mar 5, 2009
  9. Icarus

    aa Icarus

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    This makes it easier to snipe people definately.

    Yay for sidestabs and _final!

    Unfortunately, they made it so you can no longer crouch-jump as high as you could before. (I.E. NO MORE JUMPING OVER SENTRIES ;_; )

    There goes most of my stab-sap opportunities...

    Additionally, does this mean the crashing linux servers have been fixed? If so, yay
     
  10. MrAlBobo

    MrAlBobo L13: Stunning Member

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    yeah...an engie can no longer jump on top of their own sentries <_<

    but i was having a field day as a sniper :D
     
  11. Shmitz

    aa Shmitz Old Hat

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    That's rather silly. Why the hell would they do that?
     
  12. Ceiling Man

    Ceiling Man L3: Member

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    I noticed the whole "Can't jump over Sentry" thing. :(

    Not my favorite update so far. D:
     
  13. StoneFrog

    StoneFrog L6: Sharp Member

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    [​IMG]
     
  14. Mar

    Mar Banned

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    Scout DJ's got nerfed. You can no longer jump up on the ledge to grab teh small health at gravel pit B. Soldi's RJ got nerfed. This is f****ing retarded
     
  15. Sgt.Sausage

    Sgt.Sausage L7: Fancy Member

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    Dont worry valve said it was a side effect and they plan to do something about it soon.
     
  16. Icarus

    aa Icarus

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    .
     
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  17. GrimGriz

    GrimGriz L10: Glamorous Member

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    Odd that they make changes to the map that was "final" :)
     
  18. luxatile

    aa luxatile deer

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    "Increased backstab check so that Spies can side-stab again"

    That's definitely a nice update. Not because I enjoy side-stabbing in particular, but this will probably fix failed stabs (as of late, my backstabs have failed about 50% of the time for no reason).

    I'm glad to see that they're going to fix whatever they broke with the crouch limits, but the whole thing in itself sounds very unnecessary.
     
  19. dirtyminuth

    dirtyminuth L5: Dapper Member

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    This update has affected map navigation to a noticeable degree. Maybe I'm ticked because this reduction in crouch-jump height has altered the gameplay of my map to a degree that was specifically not intended.

    Hopefully this is resolved quickly.