Update 23/2/10 - Map Updating

Discussion in 'Team Fortress 2 Talk' started by Spammish, Feb 23, 2010.

  1. Spammish

    Spammish L3: Member

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    So the update today brings mostly changes and updates to maps, particularly 2fort and Doublecross.

    Code:
    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
    
    Engine
    Fixed servers being inappropriately delisted from the master server
    
    Team Fortress 2
    Updated CTF_Doublecross
    Improved clipping to prevent players from getting to unintended places
    Updated CTF_2Fort
    Fixed Blue players being able to block the Blue spawn room doors to lock in teammates
    Moved the Blue team Sniper wall down to match the Red team Sniper wall
    Updated Russian localization strings
    Fixed the Pyro not being able to deflect enemy flares
    Fixed pipebombs not being removed if they explode in a func_nogrenades zone

    So not including the changes mentioned, has anyone noticed anything else that's changed?
     
    Last edited: Feb 23, 2010
  2. The Political Gamer

    aa The Political Gamer

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    Better late then never I guess.
     
  3. Leminnes

    aa Leminnes

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    Maybe I'm ignorant, but the blue team's sniper wall was higher than the red? I had no idea. :O
     
  4. Sel

    Sel Banned

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    whatevs
     
  5. FlavorRage

    FlavorRage L4: Comfortable Member

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    Looks like the PRO snipers on 24/7 2fort finally got their greatest wish. :rolleyes:
     
  6. The Gentlemanne

    The Gentlemanne L4: Comfortable Member

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    lol
     
  7. Firest0rm

    Firest0rm L4: Comfortable Member

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    apparently this update killed the nade hit detection on players, although i haven't tested this myself
     
  8. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Aw, i'll miss watching the bridge from safety, ready to ambush, through that gap.

    I doubt it'll happen but i'm still waiting for them to clip most of 2fort. I love the map, as many people know, but a large majority of my deaths are from catching trims and trusses. Notably the main bloody entrance.
     
  9. Micnax

    aa Micnax I maek map

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    Besides the fact that the latest Steam update made half the users lose their friend lists, nothing at all. :O
     
  10. Engineer

    aa Engineer

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    Finally some activity from Valve. These thing should have been fixed a looong time ago.
     
  11. Gundam

    Gundam L1: Registered

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    It means higher at the bottom of the wall. There was a gap you can see through on one side but not the other.
     
  12. Terr

    aa Terr Cranky Coder

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    Yeah. Especially the frickin' wagon wheel. (And other things you can see in ctf_2fort_fixup's changelog. I may revisit some of them now that point_push seems to be working as an anti-camp-on-thingy measure.)
     
    Last edited: Feb 24, 2010
  13. littleedge

    aa littleedge L1111: Clipping Guru

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    Doublecross's clippings were fixed. Yay, I'm useful.
     
  14. Trotim

    aa Trotim

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    Yay, the nade hit detection really is completely screwed up now. =|

    WHY NOT THE HUNTSMAN
     
  15. Psy

    aa Psy The Imp Queen

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    :(

    [ame="http://www.youtube.com/watch?v=qVEAp7HuQwg"]YouTube- Demoman Nade Test[/ame]
     
  16. Terr

    aa Terr Cranky Coder

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    Sounds like the flipside of the bug that they had introducing the Ambassador.

    Someone accidentally changed the hit-rules so that it used the set of bullet-boxes instead of the projectile-box.
     
  17. Engineer

    aa Engineer

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    A sad day for Demoman, hopefully they will bring a fix tomorrow.
    Or they will wait for two year just like in the 2fort case.
     
  18. Dr. KillPatient

    Dr. KillPatient L3: Member

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    I do believe it's been fixed as of today...
     
  19. The Political Gamer

    aa The Political Gamer

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    Its already been fixed!