Update 120

Discussion in 'Team Fortress 2 Talk' started by The Political Gamer, Apr 30, 2010.

  1. The Political Gamer

    aa The Political Gamer

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    Engineer update!!!!!!!

    Na its just a bunch of bug fixes.
     
  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

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  3. YM

    aa YM LVL100 YM

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    I'm always amazed how bits of their code seemingly unrelated to an update get broken, then the speed at which they manage to fix them. Whenever I coded and something broke it might take me a week to figure out a solution :/

    But then I was only 9 or 10
     
  4. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    well, valve fucks everything up so often... I guess they got very good at fixing stuff lol
     
  5. Sel

    Sel Banned

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    I would love to know how spectators could cancel the effect of gunboats lol.
     
  6. Firest0rm

    Firest0rm L4: Comfortable Member

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    spectators counted as people within the radius of rocket blasts, negating the gunboat effect

    it is the engineer update, it's just a minor one regarding his buildings
     
  7. TheBladeRoden

    TheBladeRoden L7: Fancy Member

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    engineer nerf :p
     
  8. Azazoth!

    Azazoth! L1: Registered

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    Ah well. I had my five minutes of fun spamming sentries across koth_sawmill with friends, so I'm happy.

    (Also, I'm amused at the first bullet point. I wonder what "further PropHunt mode support" entails?)
     
    Last edited: May 1, 2010
  9. Micnax

    aa Micnax I maek map

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    Huzzah! Prophunt!

    [nomedia="http://www.youtube.com/watch?v=2qvSb1Al_sE"]YouTube- Team Fortress 2: Hide and Seek Mod (Prop-Hunt)[/nomedia]
     
  10. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Lol, so true. :)
     
  11. Geit

    aa Geit 💜 I probably broke it 💜

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    Update 118 removed the ability to parent things to players, breaking all the prophunt movement code. (Valve intended this to break Custom Hat plugins, not prophunt)

    Update 119 silently added the player input SetCustomModel and SetCustomModelOffset which Drunken_f00l requested and then told us (GM) about.

    Update 120 contained "Further" support for SetCustomModel settings, which was requested by Drunken_F00l and I

    Update 121 will hopefully fix the crashes related to using SetCustomModel that I reported to Valve.
     
  12. zaratustra

    zaratustra L2: Junior Member

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    OK I successfully change a player's model by using

    Code:
    	SetVariantString(sPath);
    	AcceptEntityInput(client, "SetCustomModel", client, client, 0);
    
    but how do I change him back?
     
  13. Geit

    aa Geit 💜 I probably broke it 💜

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    If you call SetCustomModel with a parameter of “”, it’ll clear the custom model and return to using the appropriate class model.
     
  14. Retroid

    Retroid L5: Dapper Member

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    Do we reckon that we'll get mutations like LFD2 did? I know they're very different games and with TF2 being a flat-out, fair competition it doesn't hand itself to rule changes. It could work though, I wouldn't mind seeing crit-scouts vs crit-soldiers for example...
     
  15. The Political Gamer

    aa The Political Gamer

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    I would say thats a fair trade off for getting around the hole hats bullshit.
     
  16. Azazoth!

    Azazoth! L1: Registered

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    Ahh, interesting! I haven't played Prophunt much (or recently), so I hadn't heard about it breaking. Nice to see how much support Valve's giving the prophunters!
     
  17. Prestige

    aa Prestige im not gay anymore

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    nah. mods pretty much cover it.

    CTF w/ no engies/scouts?
     
  18. AgeNt_

    AgeNt_ L5: Dapper Member

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    if they are setting up something for the engineer update that has to do with custom models, or changing the player models to that fact. would this be like a robo-suit type thing?