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KotH Up N' Over A2e

A Map With Levels!

  1. Greenz

    Greenz L1: Registered

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    Up N' Over - A Map With Levels!

    A map that has only 3 paths; up, forward, or down.

    The special feature of this map is that the central control:cap:point has two levels; on the main level and underground which makes team members need to cooperate in order to control both.



    (P.S. This is my first map :D)
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Pictures! How's this thing looking?
     
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  3. Greenz

    Greenz L1: Registered

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  4. Aerodynamic

    Aerodynamic L1: Registered

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    purrrrrrrrty dark, mate. I'd consider adding some lights so players can see what they're doing.
     
    • Agree Agree x 1
  5. Pocket

    aa Pocket func_croc

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    I found myself basically unable to see out the one and only major exit from the building because it was just a neverending storm of particle effects from people constantly firing projectiles onto the point.
     
    • Agree Agree x 1
  6. Greenz

    Greenz L1: Registered

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    Yeah, I am considering making tunnels out of the side of the spawns instead of opening up to the middle of the battlefield to stop people from sitting in spawn and shooting.
     
  7. Greenz

    Greenz L1: Registered

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    Sorry about that, I am adding more lights in A1c. Thanks for your help!
     
  8. Greenz

    Greenz L1: Registered

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  9. Greenz

    Greenz L1: Registered

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  10. Bogdy

    Bogdy L4: Comfortable Member

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  11. Greenz

    Greenz L1: Registered

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  12. Greenz

    Greenz L1: Registered

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  13. Greenz

    Greenz L1: Registered

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  14. Greenz

    Greenz L1: Registered

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    • Added Pipes Going From The Tunnels On the Right Side of Spawn (They Lead to the Point)
    • Lighting Improvements
    • Optimizations
    • Aesthetic Improvements

    Read the rest of this update entry...
     
  15. Dr.crazy

    Dr.crazy L1: Registered

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    I noticed 3 major issues the first is clipping, and I totally get why you wouldn't have done this yet but seeing as its your first map you will probably miss a lot of clipping spots if you don't get on top of it right away. The second issue is sloppy brush work ie. the floor is misaligned in several places (if you'd like i can take a screenshot of them but since there are at least 10 of these so I held off for now) and I'm sure your aware of your water not really working properly. The last problem is the limited access to the control point for the less mobile classes and limited access to useful perch points in the mid area (although you may have this on purpose it doesn't lead to fun game play for a lot of people who will likely complain). All that being said I really like where you are going with this and can see a lot of potential in the layout keep at it.
    edit: also i wouldn't bother making it look pretty yet if i was you but that is up to the individual
     
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