- Jun 11, 2009
- 26
- 2
Hey there people of TF2Maps.net
I'm BlueDarkness and am relatively new to the site, but not to Hammer and the idea of making maps. The problem is I've never been able to get feedback from anyone other than myself, so I often quit a map and never go back to it.
Hopefully that will change, I give you cp_untitled. Yes, not a very good name (yet). It is a 3-stage CP map with 2 control points per stage (very similar to Dustbowl). The map moves gradually from wooded terrain to high tech. There is a slight fog as well as some rain (though hard to see because of lighting).
As you can probably tell from my screenshots, the map is FAR from complete :facepalm. Many of the dynamic entities are still needing to be tweaked and for that matter I NEED quite a few entities including health and ammo. There are no player clips at the moment, so yes you can jump over the walls. There are no tunnels at the moment and the "tunnels" I have still have some issues.
I have put the map up on the site not because it is complete, but because I need feedback in order to make it play better. Please if you are going to comment don't remind me about the big wall in front of the very last control point (I was in a rush) or for that matter any of the walls and other barriers. Please tell me where items would be needed and where cover is required. Stuff like that would help me out a little more.
If I had to put a map "Version" suffix it would most likely be _a2 just due to my previous testing.
Thank you for taking the time to look at it!
I'm BlueDarkness and am relatively new to the site, but not to Hammer and the idea of making maps. The problem is I've never been able to get feedback from anyone other than myself, so I often quit a map and never go back to it.
Hopefully that will change, I give you cp_untitled. Yes, not a very good name (yet). It is a 3-stage CP map with 2 control points per stage (very similar to Dustbowl). The map moves gradually from wooded terrain to high tech. There is a slight fog as well as some rain (though hard to see because of lighting).
As you can probably tell from my screenshots, the map is FAR from complete :facepalm. Many of the dynamic entities are still needing to be tweaked and for that matter I NEED quite a few entities including health and ammo. There are no player clips at the moment, so yes you can jump over the walls. There are no tunnels at the moment and the "tunnels" I have still have some issues.
I have put the map up on the site not because it is complete, but because I need feedback in order to make it play better. Please if you are going to comment don't remind me about the big wall in front of the very last control point (I was in a rush) or for that matter any of the walls and other barriers. Please tell me where items would be needed and where cover is required. Stuff like that would help me out a little more.
If I had to put a map "Version" suffix it would most likely be _a2 just due to my previous testing.
Thank you for taking the time to look at it!
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