"Untie" brushes from entities?

Ida

deer
aa
Jan 6, 2008
2,289
1,372
I accidentally tied a complex bunch of brushes to a func_detail. What's worse, I had a lot (a LOT) of overlays on it, and apparently they don't work on func_details. It would probably take me half an hour/a full hour to reconstruct it.

So, I'm wondering how to "untie" it from the func_detail. How do I make it a normal group of brushes again? I tried removing the func_detail group in the VisGroups menu, but it won't let me.

EDIT: Never mind. Random clicking saves the day yet again!

Just close this or something.
 
Last edited:

Tigger

L2: Junior Member
Mar 29, 2008
72
8
Try this: Turn on IgnoreGroups. Select your brushes. Move them to the World. Turn off IgnoreGroups. The brushes you selected should now not be part of the func_detail.