"Untie" brushes from entities?

Discussion in 'Mapping Questions & Discussion' started by luxatile, Jul 3, 2008.

  1. luxatile

    aa luxatile deer

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    I accidentally tied a complex bunch of brushes to a func_detail. What's worse, I had a lot (a LOT) of overlays on it, and apparently they don't work on func_details. It would probably take me half an hour/a full hour to reconstruct it.

    So, I'm wondering how to "untie" it from the func_detail. How do I make it a normal group of brushes again? I tried removing the func_detail group in the VisGroups menu, but it won't let me.

    EDIT: Never mind. Random clicking saves the day yet again!

    Just close this or something.
     
    Last edited: Jul 3, 2008
  2. Tigger

    Tigger L2: Junior Member

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    Try this: Turn on IgnoreGroups. Select your brushes. Move them to the World. Turn off IgnoreGroups. The brushes you selected should now not be part of the func_detail.
     
  3. Nineaxis

    aa Nineaxis Quack Doctor

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    Click on it > Tools > Move to world