Unpopulated Gameday #1 - Thursday, 6 December

Discussion in 'Server Events' started by nightwatch, Dec 5, 2012.

  1. nightwatch

    aa nightwatch

    Messages:
    640
    Positive Ratings:
    446
    Where:
    TF2Maps.net Official Server: 70.42.74.31:27015
    Gameday Host: nightwatch


    When:
    Event will begin at:
    Pacific (PDT) : 9:00 AM
    Mountain (MDT) : 10:00 AM
    Central (CDT) : 11:00 AM
    Eastern (EDT) : 12:00 PM
    UK : 5:00 PM
    Central Europe: 6:00 PM
    Australia & elsewhere: Just click the link below, I couldn't figure out your confuzzling time zones.
    Click here for other Timezones

    Map List:
    Time Played Map Name Author Download Thread
    30 ctf_torch2_a1 PHISH Dropbox (.bz2) 276594
    30 koth_trotim1_a16 Trotim TF2maps (.bz2) 16185
    30 cp_crude_a3 Deodorant Dropbox (.zip) 276821


    Map Pack:
    Gameday6thDec.zip

    Rules for Map Submitters:
    The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
    __The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
    Filename must be versioned. (ctf_example_a1.bsp, not ctf_example.bsp)
    __Do not rename a bsp after compile. The vmf must be renamed before compile.
    Filename must be all lowercase. (ctf_example_a1.bsp, not CTF_Example_A1.bsp)
    __Our Linux servers don't work with uppercase names.
    Map must be in development, finished maps do not require testing.
    Map may not use a point_servercommand to alter any variables.
    Map must be designed for standard play.

    __This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps. However, Medieval maps will be allowed under decision of gameday host.
    You may NOT reserve a submission without a download.
    • If an author has more than one map they want tested, they must be submitted to separate days.
    Non-compliance with rules will result in rejection of the submission.


    Submission Format:
    • Exact Map Filename (ctf_example_a4)
    • TF2Maps.net file ID number, OR url to offsite download.
    __BZ2 compressed files are greatly appreciated to save time for the host.
    __May not be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
    • TF2Maps.net discussion thread number.
    __The scheduling system uses this number, I need it, not the post number.
    If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
    If you are a donator with upload abilities, please say if you have already uploaded the map.

    Testing options:
    A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).
    A specific time slot: Available time & your time zone.
    __Only use if you aren't available for the whole testing period and wish to attend your map.
    Would you like the SourceTV demo of the test?
    __These are automatically recorded at all times so there's no need to ask any more :thumbup:.


    Information
    • First come first serve, until the 2 hour period is filled.
    • Maps will get 30 minutes playtime, KotH/CTF/SD gets 20, Arena and orphaned stages get 15.
    • Last map can exceed the limit so long as the testing starts within the 2 hour period
    • You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links), easier for me, and less clutter on the site. (picture)
    • Any maps that have been tested in the previous Gamedays that week (regardless of version/changes) will be given lower priority over other maps submitted to said test



    This will be the first gameday I run, so please be patient and bear with me if everything doesn't go as smooth as when yyler does it.
     
    • Thanks Thanks x 3
    Last edited by a moderator: Aug 29, 2015
  2. PHISH

    PHISH L1: Registered

    Messages:
    41
    Positive Ratings:
    15
    ctf_torch2_a1
    Download: https://dl.dropbox.com/u/100731267/ctf_torch2_a1.bsp.bz2
    Thread: 276594

    Preferred time: any

    I'm about to release a revised version but I could benefit from additional feedback (complaints) to see other things I should work on.
    This is a reverse CTF Offense vs Defense map switching sides after the first round. (offense delivers the intelligence to the big blastray firing pit on the second floor, Defense tries to hold the offense to less than 3 caps in this version) The new version will be incorporating a lot of improvements in clarifying the goal and the yard has been re-done, so I guess you may need a little more patience for this early alpha. Thanks for your time!
     
    Last edited: Dec 5, 2012
  3. Trotim

    aa Trotim

    Messages:
    1,180
    Positive Ratings:
    995
    koth_trotim1_a16
    Download: 4461
    Thread: 16185
    No preferred time
     
    • Thanks Thanks x 1
  4. Deodorant

    Deodorant L6: Sharp Member

    Messages:
    263
    Positive Ratings:
    161
  5. Tekku

    aa Tekku

    Messages:
    683
    Positive Ratings:
    708
    • Thanks Thanks x 3
  6. PHISH

    PHISH L1: Registered

    Messages:
    41
    Positive Ratings:
    15
    awesome, thanks for running this!
     
  7. Burnout6010

    Burnout6010 L5: Dapper Member

    Messages:
    207
    Positive Ratings:
    23
    I would love to have this every week : the time is perfect to me
     
  8. nightwatch

    aa nightwatch

    Messages:
    640
    Positive Ratings:
    446
    A few people were commenting that if it was run a little later it would be ideal. Is this true in your case as well, or no?
     
  9. Burnout6010

    Burnout6010 L5: Dapper Member

    Messages:
    207
    Positive Ratings:
    23
    I don't think it would be a problem, I had only jumped on my computer that the gameday annoucement appeared. Something like 20-40 mins later +- would work, I think
     
  10. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,112
    Positive Ratings:
    6,065
    It would have to be a couple of hours, really.
     
  11. colacan

    colacan L5: Dapper Member

    Messages:
    235
    Positive Ratings:
    66
    An hour later maybe?
     
  12. Tekku

    aa Tekku

    Messages:
    683
    Positive Ratings:
    708
    When I was still running my gamedays they started at 7PM GMT, and even then the server was barely ever full, not talking about 7v7, 8v8 people for the first few maps.
    So in my opinion you could either start it at 7, or push it 1 hour later, just to make sure more americans would be able to join it as it's a week day.