***Unofficial Texturing Contest 02 Details***

Discussion in 'Contest #2: Texture Model' started by Snipergen, Jun 29, 2008.

  1. Snipergen

    Snipergen L13: Stunning Member

    Messages:
    1,053
    Positive Ratings:
    150
    [​IMG]

    Download your files below.

    Install: go to steam\steamapps\username\team fortress 2\tf\ and place the materials and models folder there.

    You will have to paint your texture on the .jpg in the root of the rar, than convert to .vtf and replace the oilpump_diffuse.vtf with your new one.

    Good luck!

    Any questions, ask away.

    DOWNLOAD FILES:
    http://forums.tf2maps.net/downloads.php?do=file&id=457

    Also you better hit that thx button >:D
     
    • Thanks Thanks x 12
    Last edited: Jun 29, 2008
  2. AWESOME-O

    AWESOME-O L10: Glamorous Member

    Messages:
    782
    Positive Ratings:
    66
    [​IMG]
    Hereby i submit: RainbowPump!!!
    Ok, for all those who have been searching wich part wich is, i've made a color scheme,
    The collor scheme is the JPG you have to edit, It also contains a .vtf file, copy the vtf file to your Model folder where the model is located, choose to overwrite, Now you can compare the jpg with your model in hammer, so you know wich part of the jpg is located where!
    You may now press the [​IMG] button
     
    • Thanks Thanks x 6
  3. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,741
    Bump for anyone who hasn't seen this yet!
     
    • Thanks Thanks x 1
  4. elfworks

    elfworks L1: Registered

    Messages:
    43
    Positive Ratings:
    9
    Check, ... check, ... 1, 2, .... Is this thing on?!?

    So, do I post images for feedback here, or do I start my own vanity thread? :)

    Still trying to grok how to incorporate Specular and Bump maps into VMT files. Any help (links!) would be appreciated.

    Thanks!
     
    • Thanks Thanks x 2
  5. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,741
    Damn it I'm leaving for paris tomorrow morning and I've not had time to get my entry finished and I get back on the 13th...I may be a day or two late
     
  6. Snipergen

    Snipergen L13: Stunning Member

    Messages:
    1,053
    Positive Ratings:
    150
    Last edited: Jul 8, 2008
  7. drp

    aa drp

    Messages:
    2,251
    Positive Ratings:
    2,551

    wow amazing job. sticks with the tf2 theme amazingly well.
     
  8. elfworks

    elfworks L1: Registered

    Messages:
    43
    Positive Ratings:
    9
    Thanks for the kind words all! (And the links!)


    Here's the flattened texture sheet in JPEG format.

    [​IMG]

    The master image is a layered PhotoShop document. Using layers makes it really easy to tweak colors and adjust different grunge layers.

    I started by rendering the occlusion map at 2Kx2K in LightWave. That gave me a good visual reference to start with, and it also lined up exactly with the colored GIF supplied by Lolz1337.

    Starting from the bottom, I added layers of color for each different object. Then, I added the text as two separate layers. At this point, the model would appear unshaded, and look like it just came from the factory.

    Next I set the occlusion layer to Multiply, so the base colors showed through, but were darkened by the occlusion map.

    Then, I created a blank layer for the grunge. Again, setting it to Multiply allowed me to see the base image as I painted the dirt on top.

    I then saved the image out in TGA format, and used the VTFEdit tool to convert the TGA into VTF format.

    After looking at the model in TF2, I realized the colors were too dark, and the object was a little too dirty for TF2. I lightened and de-saturated the base colors, and reduced the opacity of the grunge channel.

    Second time around, it looked much better.

    The last detail I added was the grill on the back. That's just a simple line drawing on yet another layer.

    My next task will be to create specular and normal maps for the object.

    Thanks again!
     
  9. drp

    aa drp

    Messages:
    2,251
    Positive Ratings:
    2,551
    can we get a skybox version?
     
  10. elfworks

    elfworks L1: Registered

    Messages:
    43
    Positive Ratings:
    9
    Que? :)

    I've only been at this a few days, so I'm just getting familiar with the Hammer editor.

    I've used the toolsskybox texture, but I'm not sure what you're asking for?

    Do you want a map (VMF) file?

    Thanks! :)
     
    Last edited: Jul 8, 2008
  11. MangyCarface

    aa MangyCarface Mapper

    Messages:
    1,616
    Positive Ratings:
    1,275
    Pepper's asking for a separate model with a much lower texture resolution and at 1/16th scale; these can be rendered cheaply in the 3d skybox ad nauseum.

    This would involve Sniper releasing a very-low LOD model at 1/16th scale and then making a very rough texture for its faces.
     
  12. elfworks

    elfworks L1: Registered

    Messages:
    43
    Positive Ratings:
    9

    Ah, yes! Thanks!

    I've seen the skybox on maps, but haven't built one yet.

    I will defer to the honorable Snipergen for that request. :)
     
  13. Snipergen

    Snipergen L13: Stunning Member

    Messages:
    1,053
    Positive Ratings:
    150
    I will definaitely make one, but that will be for later (and that one will be animated)
    For now, I want to bump this topic (4 days left) and tell elfworks that he did a really good job now I see the diffuse texture. The AO bake proves you're not new to this.

    Don't forget to upload those pics in the other thread elfworks if you are finished :)
     
  14. efciem

    efciem L69: Deviant Member

    Messages:
    69
    Positive Ratings:
    6
    Uv mapping on this model seems to be iffy...

    Some reason slight overpaints show up on various parts on a pixel by pixel amount..

    so be cautious when editing to not overpaint the UV's on the seams
     
  15. Sgt Frag

    Sgt Frag L14: Epic Member

    Messages:
    1,443
    Positive Ratings:
    294
    I'll try and get my vers up, although I can already see I lost.
    It was a challenge to tex someone elses model, that's something new to me.

    But I'm really disqualified anyway as I didn't read the rules very closely and used a few TF2 tex in the base layers.

    I'd love to see this one animated too Sniper, would be cool to have it pumping away in the BG. You probably don't need help with that but I'll offer in case you do.
     
  16. elfworks

    elfworks L1: Registered

    Messages:
    43
    Positive Ratings:
    9
    Thanks! I was happy with the way it came out. It was a fun first try.

    And, you are correct. I have a bit of 3D experience - mostly boring legal & medical stuff. This is the first time I've worked on game assets in a while. (Think back to 256 color VGA graphics & 2D sprites... Multi-layered textures and HDR lighting are quite an improvement. :)

    I really like the shader model used in TF2. I saw my girlfriend playing it a few months back, and it was the first game I'd seen in a long time that appealed to me. The rim lighting, the faded color palette, and the stylized models all work together to create a universe reminiscent of old Popular Science magazines from the 40's & 50's. (With an obvious tip of the hat to classic Warner bros cartoons, too! :) )

    She was working on the Payload collaboration and mentioned this texturing contest. It seemed like a good excuse to finally learn some new skills, so I picked up a copy of the Orange Box, and here I am ...

    Thanks for reminding me to post the pictures to the upload thread! I missed that the first time. I take it that I should only submit final images to that thread, or can I upload work in progress?

    I'm just about done, but I got stuck trying to add the Specular map to the model. I finally got it applied, but still need to tweak it a bit...
     
    Last edited: Jul 10, 2008
  17. DJive

    aa DJive Cake or Death?

    Messages:
    1,466
    Positive Ratings:
    736
    is there a how-to when it comes to knowing how to edit, use these? id love to get in on all these contests, but lack the know-how.
     
  18. elfworks

    elfworks L1: Registered

    Messages:
    43
    Positive Ratings:
    9
    Between you and me, ... I'd say you got the best prize!

    Have fun in Paris!
     
  19. elfworks

    elfworks L1: Registered

    Messages:
    43
    Positive Ratings:
    9
    I wish!!! :)


    There are some great tutorials on this very site that have helped me a lot:
    http://forums.tf2maps.net/showthread.php?t=838
    http://forums.tf2maps.net/showthread.php?t=2175&highlight=stairs


    The SDK Wiki has good answers to specific questions:
    http://developer.valvesoftware.com/wiki/SDK_Docs

    After that, Google is my friend... :)
     
  20. Snipergen

    Snipergen L13: Stunning Member

    Messages:
    1,053
    Positive Ratings:
    150
    Great elfworks! Yeah this game has us hooked too I think. Damn you have a girlfriend that plays games? Where do you find those? ^^

    Yep you final should be uploaded in the other thread (thought that was your final already, it looked good)

    DJive, you just really need photoshop and paint over the lines. You can draw outside the lines here, it won't get rendered anyways.