***Unofficial Texturing Contest 01 Details***

Discussion in 'Contest #1: Texture Spytech' started by YM, Jun 9, 2008.

  1. YM

    aa YM LVL100 YM

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    This will be TF2maps.net's first texture competition, awesome :D

    • We're going to have a Spytech theme for the first one.
    • The deadline is the 23rd of June (That’s a Monday, two weeks from now) that should give you plenty of time to make some suitable textures.
    • The textures you submit should be all .VTFs files with the necessary .VMTs as well. You can either use the Photoshop plugin or VTFedit (Due to the availability of these tools I shan't accept anything that isn't a .VMF)
    • Please try to keep your filesize respectable, we don't want to bloat .BSP sizes too much after all. (Make sure you choose "compressed texture" when you save using the Photoshop plugin)
    • The texture must be made from entirely your own work or royalty free images (that means you can't use any valve texture as a basis for yours)
    • What the texture is of is up to you, walls, floors, ceilings its all up to you (except overlays, no signs will be accepted, save them for a later contest ;))
    • The suggested size is 1024X1024 but feel free to make a 'trim' texture or one that fits another size.
    • Entrants are NOT limited to one texture only, please submit as many as you can make in the two week time slot.
    • The textures must be of the TF2 impressionistic style, noise free, visible brush strokes etc.
    • Specular, normal and bump maps will be accepted along side the base texture, they are completely optional because most textures don't need them (make sure you put all the right stuff in the .VMT)
    • Please make your directory unique, use your username or something that wont be duplicated eg: "....\team fortress 2\tf\materials\youmes_textures\spytechwall_001.vtf"
    There is no prize unfortunately, but none of you lot seemed too bothered about that. The entries will be judged appropriately at the end of the deadline. Then all the textures (regardless of if they win or not) will be packaged into one download and hosted here.

    The logic behind the theme is that the two tone concrete walls have been a bit overused in maps and it would be great to see some new interior textures that we can use with a bit more variety (note: your textures are not limited to interior)
    A few reference images to get you thinking:
    http://www.jamesbondwiki.com/page/Dr.+No's+Crab+Key+Facility
    http://www.jamesbondwiki.com/page/Fort+Knox+Interior
    http://www.flickr.com/photos/alexandervandijk/2424079241/
    http://www.flickr.com/photos/johnbaird/491830437/
    http://www.flickr.com/photos/kentmercurio/691618257/
    http://www.flickr.com/photos/mikodin/265903530/
    http://deputy-dog.com/2008/04/16/10-annoyingly-brilliant-office-interiors/


    Please upload your finished textures (try and keep all your textures together) in the other thread(you'll need to post an in-game screenshot as well as the VTF/VMT files) and post comments and queries in this one thanks.

    I think that’s about it.... Get cracking!
     
    • Thanks Thanks x 2
  2. drp

    aa drp

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    stickied!
     
  3. MangyCarface

    aa MangyCarface Mapper

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    Oh it's on bitches
     
  4. YM

    aa YM LVL100 YM

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    :thumbup:
     
  5. Snipergen

    Snipergen L13: Stunning Member

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    :thumbup:
     
  6. trainRiderJ

    trainRiderJ L5: Dapper Member

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    You mind if I advertise this on teamfortress2fort.com? I suppose you'll get some entries from people who aren't members of your community, but then again you might get some new members as well. It's your call.
     
  7. YM

    aa YM LVL100 YM

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    sure, go for it.
     
    • Thanks Thanks x 1
  8. drp

    aa drp

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    contest on TF2Maps.net are open to anyone and everyone :)
     
  9. trainRiderJ

    trainRiderJ L5: Dapper Member

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    Alright, I made a post. I'll keep mentioning it around our community every so often over the next two weeks.
     
  10. dirtyminuth

    dirtyminuth L5: Dapper Member

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    The gloves are off, bring it on!
     
  11. YM

    aa YM LVL100 YM

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    Bump for anyone who hasn't seen it yet, Now the particle editor is out we'll give you some time to get used to it then there will be a particle contest ;)
     
  12. YM

    aa YM LVL100 YM

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    Whoa snipergen, thats an awesome texture! looks lovely.
    :D
     
  13. Snipergen

    Snipergen L13: Stunning Member

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    Thanks! Yea maybe people should post in this topic to get comments on it.
     
  14. DJive

    aa DJive Cake or Death?

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    Just so everyone knows, we will have an Award system inplace that will show under users names like Arcade.. Kinda like Youme asked =)
     
  15. Snipergen

    Snipergen L13: Stunning Member

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    HEY everybody was so happy with this why is there only 1 entry so far? :mad:
     
  16. DJive

    aa DJive Cake or Death?

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    ^ you scared them sniper =(
     
  17. YM

    aa YM LVL100 YM

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    Sertainly hope not, I think mangy at least has a few hes working on. There is no hurry as there is still a week left to make your entries.

    On the upside though if only snipergen enters at least it will be easy picking a winner :lol:
     
  18. Snipergen

    Snipergen L13: Stunning Member

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  19. YM

    aa YM LVL100 YM

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    Bumpity McBumpbump


    4 days left guys, get cracking and finish off those textures!
     
  20. YM

    aa YM LVL100 YM

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    Well it's monday the 23rd already but since there is only one entry right now I'm going to say you can have until tonight at 12PM BST that works out as 6PM EST and 4PM PST (I believe, times aren't too strict really)

    Get your entries in!