Unlimited Intel. Captures

Discussion in 'Mapping Questions & Discussion' started by icekilled, Feb 25, 2013.

  1. icekilled

    icekilled L1: Registered

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    Hello, everyone.
    I'm making an achievement/idle map, and I was hoping somebody could tell me how to modify the map so players can capture the flag as many times as they wanted to and the round wouldn't end. I don't want to hear that it can only be set by the server owner, as a couple of server owners I've asked said that they didn't need to set a capture limit. I'm using SDK Hammer.
     
  2. Wander

    Wander L3: Member

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    In the item_teamflag entity you can select a game-type, if I remember correctly, one of them doesn't increase the capture count, but rather increase the teams score instead (what you see on top of the scoreboard, such as red 5 - 3 blu)

    Then, if needed, to counter the score increasing, you can give the flag an OnCapTeam1 output that targets the tf_gamerules entity with AddRedTeamScore -1, and OnCapTeam2 => AddBlueTeamScore -1

    That way neither the capture count nor the score should increase, and you can capture as many flags as you want without the round ending
     
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  3. icekilled

    icekilled L1: Registered

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    Thank you! :)