Unit spawning under the map floor, need some help in fixes.

Discussion in 'Mapping Questions & Discussion' started by kureidosniper, Dec 16, 2013.

  1. kureidosniper

    kureidosniper L1: Registered

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    I edited the default "cp_game_entities" map and I end up spawning under the map floor.

    Here's what happened: [​IMG]
    [​IMG]

    Here's the edited map file just in case someone wanted it.
    https://www.mediafire.com/?go90bg519f1mhf9
     
  2. Garuda112

    Garuda112 L1: Registered

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    I went ahead and checked out the map. My first suspicion was that the spawns on the ground level were the issue, and that's what it was.

    To fix, just raise the ground-level spawns in the air. 16 or 32 units is fine, as long as they are up. This should be a general rule of thumb for making spawns to prevent this issue entirely. Its just so the game doesn't get confused on - what I'm guessing - what surface to drop the player on.

    Hope this helps!
    ~G
     
  3. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Spawns spawn the player at the highest point they ecnounter on something solid below them. When they're touching the ground, especially on uneven ground like props or displacements, sometimes they think that's whatever's under that brush, like the skybox.
     
  4. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    Now that we're at it, you have an awful lot of space below the ground. Is it just a quick, lazy set of cordon boundaries?
     
  5. kureidosniper

    kureidosniper L1: Registered

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    Already fixed it. Thanks!