Underwater visibility

Discussion in 'Mapping Questions & Discussion' started by Queops, Feb 26, 2009.

  1. Queops

    Queops L2: Junior Member

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    Hello.
    The situation is as follows:
    I have water (texture applied is from cp_well). I want it to have very low visibility underwater, but it already is perfect, viewed from outside. So, how can I make some kind of DENSE fog underwater without affecting outside view?

    EDIT: Problem solved.
     
    Last edited: Feb 26, 2009
  2. ikem

    ikem L6: Sharp Member

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    maybe create a nodraw brush with func_dustcloud? and set the density and color?
     
  3. Queops

    Queops L2: Junior Member

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    That doesn't work underwater...
    Any more suggestions?

    EDIT: Problem solved.
     
    Last edited: Feb 26, 2009
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Dunno how you solved it... but for future note and if you didn't do it this way... water's fog can be adjusted in it's VMT.
     
  5. Queops

    Queops L2: Junior Member

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    That's how I did it. Thanks for replying :)