Undermine

Midel

L1: Registered
Aug 24, 2008
45
14
Impromptu game day test version: koth_undermine_a5a

Changes:
Revived map project as a KOTH
Increased Size and Redid from scratch
Removed old clutter
Redid older details
Added Doors and Protection to Sides
Opened Up Control Point

Problems:
No Respawn Cabinets - Red
Textures Spawn - Red Side
Metal Roofing Blocking Truck
Unnecessary Props
Stair Clipping
Door is unintentional Team only Door

To Do:
Add End Surprise to Winning Team who remains on point
Detail
 

H-land

L2: Junior Member
Jul 15, 2009
53
39
While the map felt very glum and empty, it played excellently and seems well laid out. If you could improve the lighting and get a full server, then I'm sure it'd feel great.
 

Knight-Errant

L3: Member
Mar 12, 2010
131
36
Also, there was on area near the capture point on both sides that could use an improvement. Near the one way door, where the landing is, is a small area between the stairs and the wire cage that was a bit of hard to navigate around and use.
 

Midel

L1: Registered
Aug 24, 2008
45
14
Is maze-like still a problem?
I can try and repair some of the areas that do that.

Glum? Yeah, its a mine. I'll add better lighting soon. That is Beta in my book. Base lighting to navigate is alpha. Props, layout, and Game play is alpha.

I plan on doing a crap load of alphas before even getting close to beta.

That Gap is the bane of my existence. I'm working out a solution.
 

Knight-Errant

L3: Member
Mar 12, 2010
131
36
Maze-like can be the result of three possible issues:

1. The layout lacks signage.
2. The textures on the wall don't variate between rooms.
3. There are too many paths and its not easy to figure which way to go.

There might be more I am over looking.

But yeah, pick and choose which is relevant. I think it might be layout, option 3, but it could easily be #2 in your case.
 

Midel

L1: Registered
Aug 24, 2008
45
14
Alpha 6 B
-----------------------------------
Fixed Errors with Alpha 5 A
Opened up back areas
Base optimization
Better Lighting
Slight Detailing
 

Midel

L1: Registered
Aug 24, 2008
45
14
Screens up from current Alpha (a6b)