CP Underhanded b4c

Ezekel

  1. Ezekel

    Ezekel L11: Posh Member

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    CP_Underhanded

    Underhanded b4
    Undermining all foes!


    currently available in Strawberry Beta flavour!

    A new locale has emerged in the constant search for those fabled pits of gravel.
    In the mounting desperation, fuelled by the ever growing gravel shortages, the teams have taken to searching below the surface of the earth itself.
    In preparation for the ensuing subterrainean conflict, both sides have contracted out for underground bases from the famous fortress builders of TF2M.
    Unfortunately, both teams have selected the same site for their secret bases, and when this is discovered, all hell breaks loose as each side tries to repel the interlopers.

    changelog:

    b4c:
    - tagged most particle systems as weather
    - fixed the forwardspawns so that they are only accessible at the correct times

    b4b:
    - added some more metal
    - made it harder to get to the enemy's spawn door at final
    - added a flanking staircase in the base

    b4a:
    - fixed a crash bug when loaded on tf2m server

    b4:
    - significant layout changes

    b3:
    - added invisible clipping to all doorframes.
    - changed medkit distribution within the bases.
    - made changes to the central area (walkways, elavator shafts, exchanged rocks for portacabins).
    - changed the front base entrance to make it more accessible.
    - removed balcony access on the right flank.
    - redesigned the intel room.
    - other minor changes.

    b2:
    - fixed a bug where no light was reaching small areas on a wall in the rocketrooms.
    - added a resupply locker to the forward spawn room (spawn room is still exit only, but people suggested that this would assist in dealing with campers).
    - minor changes to cap times and spawn times.
    - added small ammo packs to the side paths.
    - removed the ammo from the top floor of the rocketroom.
    - changed the forward spawn opening mechanic so that it doesn't pop out through the floor above.
    - increased the size of the capture area for the middle 3 points.
    - added more cover to the final cap area to promote more sentry-antisentry combat.
    - moved the position of the final cap to a more central point in the room.
    - removed a couple of erroneous (overlapping) brushes.
    - fixed a mistake in the soundscape file that had the central area's volume and pitch values switched for the thunder.

    b1: converted from CTF to CP game mode
     
    Last edited: May 31, 2014
  2. Frush

    Frush L2: Junior Member

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    Lookin' sexy
     
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  3. NeoWarfare

    NeoWarfare L1: Registered

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    Can't wait to try it out
     
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  4. Ezekel

    Ezekel L11: Posh Member

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    thanks guys :)
     
  5. Sel

    Sel Banned

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    I look forward to seeing updates on this map, and hearing you tell us about your changelog during tests :)
     
  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Wait, is this a new thread for this map?

    edit: Oh, you converted it from ctf to cp. The intel model confused me, what's that about?
     
    Last edited: Mar 27, 2010
  7. Ezekel

    Ezekel L11: Posh Member

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    updated. and with correct screenshots this time :)
     
  8. Lancey

    aa Lancey Currently On: ?????

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    So you're working on both versions?
     
  9. Ezekel

    Ezekel L11: Posh Member

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    yeppers
     
  10. Ezekel

    Ezekel L11: Posh Member

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    updated to b3
     
  11. Ezekel

    Ezekel L11: Posh Member

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    so it seems i've gone through a phase of revisiting a few of my older maps and updating them.
    turns out the last release on this was in 2010 if you can believe that... hadn't realised i had been mapping for that long.

    anywho, i've made quite a bit of a layout change that should hopefully improve gameplay + made the left and right sides of the team bases look and play more differently.
    hopefully people enjoy the changes :)


    edit:
    also i think at this point i've more or less given up on getting the ctf version of this to work. so it'll probably be a 5cp only map from now on
     
  12. Ezekel

    Ezekel L11: Posh Member

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    fixed the forward spawns so that they aren't accessible before you cap mid and become inaccessible when you lose mid.

    flagged the rain at mid and at the final CPs as weather.
     
  13. Pocket

    aa Pocket func_croc

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    Where did the "Fortress Builders" sign come from, by the way? I can't find it anywhere in our downloads, but I know it was made as one of those "subtle" TF2M credit overlays. Also I like the font it uses and want to try to figure out what it is OK I figured that out at least; it's Britannic Bold.
     
    Last edited: Mar 14, 2014
  14. Ezekel

    Ezekel L11: Posh Member

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    hey steve, i'm not entirely certain where it would be now, but it was on the contest rules thread for the CTF mapping contest from about 3 years back