Umbra Occlusion Booster

Discussion in 'Off Topic' started by Psy, Nov 9, 2009.

  1. Psy

    aa Psy The Imp Queen

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    Here's some pretty interesting middleware. It's a real-time occlusion system.

    View the video and imagine how much tedious work this could cut out! :D
     
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  2. owly-oop

    aa owly-oop im birb

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    every game needs this


    now
     
  3. Rexy

    aa Rexy The Kwisatz Haderach

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    That's fucking brilliant...this should have been in video games ten years ago.
     
  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I wonder what sort of processing power we're looking at here. That's an aweful lot of mathematics.
     
  5. Rexy

    aa Rexy The Kwisatz Haderach

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    Man the future is looking so exciting...polygon tesselation in dx11, and now this? Oh so exciting!
     
  6. strangemodule

    strangemodule L5: Dapper Member

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    VERY interesting. I thought it was going to be another gamebooster clone, but damn.
     
  7. Cameron:D

    Cameron:D L6: Sharp Member

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    Wow... That is really quite awesome.
    Bring on the next Source engine Valve!
     
  8. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Ok, now let's hear the specs required to run it... The essence of it doesn't really seem that amazing, or new, unless it can be used without a major hike in sys req.

    P.S. spinning houses and walls made me laugh
     
  9. Psy

    aa Psy The Imp Queen

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    Apparently the game Shattered Horizon makes use of the technology.

    The game doesn't have particularly demanding specs by today's standards with a minimum of an 8800GT, E6700 and 2GB of RAM.

    Oh, and Bioware have licensed it for one of their upcoming games.

    Exciting times. :p
     
  10. Randdalf

    aa Randdalf

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    I hope Half-Life 3's engine uses this :)

    (In 50 years)

    This sounds brilliant :O
     
  11. Cameron:D

    Cameron:D L6: Sharp Member

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    If in doubt, make your own engne ;)
     
  12. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    do you realise how much work that takes?
     
  13. Cameron:D

    Cameron:D L6: Sharp Member

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    Yes, I do. I'm currently working on my own 2d engine. I haven't even considered attempting 3d yet. (and doubt I will for a looong time)
     
  14. Terr

    aa Terr Cranky Coder

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    [ame="http://www.youtube.com/watch?v=D4ZrscN8Rs8"]YouTube- Robin Hood: "Stop the Castle!"[/ame]
     
  15. YM

    aa YM LVL100 YM

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    we already have half of HL3 randdalf, the episodes, remember?! :p

    But this would require a 150% overhaul in the source engine since the egines you see there are mesh based and source is brush based. See how entire buildings are culled, not parts of buildings? Thats the give away that this would be largely pointless in source, although it would negate the need for placing areaportals and occluders to hide models. areaportals would still be needed for geometry.
     
  16. Nutomic

    Nutomic L11: Posh Member

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    Bet this uses Raytracing in some way, hopefully we will see this in other engines soon, bye bye optimization :D