Uma1

KotH Uma1 A1C

Umaroth-24

L2: Junior Member
Jan 1, 2016
63
18
update 5-8-2016

First things first
thanks to everyone who gave me feedback on a1b. it was really cool to see my map getting played :) And of course much thanks to egan for taking the time to make a feedbackvideo!

changelog
spawn
  • made some actual buildings at the left side of the spawnyard which are really nice imo.
  • made all three connectors wider so (i hope) it doesnt feel cramped anymore.
yard
  • the exit of the middle connector is more forward now.
  • added some kinda propdetailing inbetween the exit of the middle connector and the exit of the left connector.
  • added some tires at the end of the ramp so it you dont have to jump on the displacementcliff.
  • made the ramp more like a building so it has more cover.
middle building
  • added some propdetailing at the middle building
  • didnt remove the random stairs but because im still thinking about a way to make it not too random.
right building
  • made the most parts of the building more wide. i am planning on making the other parts more wide as well but i will possibly try that in a2.
mid
  • changed the corver on the sides of mid into something else, but its still cover
things im planning for a2
  • im thinking about changing mid for a2 because as it is now its basically highpass with some fences on the sides.​
  • I will try to make some cubemaps as well, because the now the capture point has some problems.
  • making some roofs on the buildings
I will add some pictures tomorrow because im going to get some rest now.
EDIT: uploaded the screenshots

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