ugh i need help

Discussion in 'Mapping Questions & Discussion' started by 0urher0nik0, Apr 12, 2010.

  1. 0urher0nik0

    0urher0nik0 L1: Registered

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    and i rarely come here, so i dont know where to post for help, so please move me if i am in the wrong place,

    but i just ce compiled my map, and now its all weird and random parts go missing, and then tf2 crashes.


    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk\bin\or angebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1"

    Valve Software - vbsp.exe (May 19 2009)
    2 threads
    materialPath: c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.vmf
    Patching WVT material: maps/cp_venencia_b1/swamp/nature/blendswampdirttograss001_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 4 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    writing C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_fever_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_fever_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_fever_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_fever_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Overlay touching too many faces (touching 67, max 64)
    Overlay /patch002 at -2304.0 -2752.0 -64.0

    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk\bin\or angebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1"

    Valve Software - vvis.exe (May 19 2009)
    fastvis = true
    2 threads
    reading c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.bsp
    reading c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.prt
    3084 portalclusters
    10891 numportals
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (19)
    Optimized: 156708 visible clusters (0.00%)
    Total clusters visible: 8904984
    Average clusters visible: 2887
    Building PAS...
    Average clusters audible: 3081
    DecompressVis: 0 repeat

    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk\bin\or angebox\bin\vrad.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1"

    Valve Software - vrad.exe SSE (May 19 2009)

    Valve Radiosity Simulator
    2 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.bsp
    Setting up ray-trace acceleration structure... Done (4.81 seconds)
    13539 faces
    5239010 square feet [754417472.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    13539 patches before subdivision
    zero area child patch
    333433 patches after subdivision
    DecompressVis: 0 repeat

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.bsp" "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf\maps\cp_venencia_b1.bsp"



    it worked before i fixed some parts of it, and now it doesnt, and i didnt change anything big.

    i really need help
     
  2. 0urher0nik0

    0urher0nik0 L1: Registered

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    actually... i think i may have fixed it... but idk how to delete...

    sorry im new...

    DONT HATE ME!!! :3
     
  3. sniprpenguin

    sniprpenguin L6: Sharp Member

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    Problem numero uno:

     
  4. Icarus

    aa Icarus

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    bolded
     
  5. Exist

    Exist L6: Sharp Member

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    Overlay touching too many faces (67, max 64)
    Overlay /patch002 at -2304.0 -2752.0 -64.0

    Errors in compile logs are pretty blatant, just look it over and you'll find it.
     
  6. Prestige

    aa Prestige im not gay anymore

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  7. Tehrasha

    Tehrasha L3: Member

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    The overlay error and the vvis -fast are both caught by the interlopers error tool.
    Does anyone even use it anymore?

    There was a time when you would get your butt chewed on the forums for not using it first...
     
  8. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    There's nothing wrong with using fast vis when you want to compile a map fast to test.

    I use it all the time.

    Just don't expect even close to an errorless compile.