UDK level design?

Discussion in 'Off Topic' started by REEJ, May 17, 2011.

  1. REEJ

    REEJ L7: Fancy Member

    Messages:
    437
    Positive Ratings:
    167
    I'm striving to understand the difference compared to Hammer, at first glance it seems like 'mapping' for UDK is working in 3DS Max 90% of the time.
    I've been sort of offered a level designer position in a rather amateur project in UDK, but I have no idea if they expect the mapper to be an actual texturer/modeller.

    Anyone knows if 'UDK-people' usually consider a level designer as a texturer/modeller? Or do they actually have them while the level designers sit around and only stick prefabs here and there, without having to worry about any leaks or anything...
    :O
     
  2. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,031
    Positive Ratings:
    3,975
    It's a model based engine. I don't really have any idea, but I'd assume that's what they want. Try... asking?
     
  3. Sgt Frag

    Sgt Frag L14: Epic Member

    Messages:
    1,443
    Positive Ratings:
    294
    You have to build the basic terrain and deal with leaks. But almost all details are placing models. So you can probably work on a grid of 16 all the time and never deal with leaks to begin with.

    I guess it's nice if you have good modelers to work with, but Hammer is nice for being able to one off decent stuff in editor.
     
  4. Leminnes

    aa Leminnes

    Messages:
    1,317
    Positive Ratings:
    801
    As far as I know, it depends on the team. I know for the team that made Amnesia (which isn't made in UDK, but it's similar in some ways) that the Level Designer planned the ideas, a modeller modeled basic walls, holes, doors, ect. based on the plan, and then the Designer built the levels with those Models. But I'm sure it varies from team to team.
     
    • Thanks Thanks x 1
  5. REEJ

    REEJ L7: Fancy Member

    Messages:
    437
    Positive Ratings:
    167
    So it turns out they were pretty much looking for modellers/texturers with an ability to make any map, just by the way.