U.S. Map Testing - Sunday July 5

Discussion in 'Server Events' started by A Boojum Snark, Jun 30, 2009.

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  1. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Thread will open for submissions FRIDAY morning (CDT)

    TF2Maps.net Official US Server: 63.210.148.171:27015
    Gameday Host: drpepper


    Event will begin at:
    Central European Summer Time: 6:00 PM
    UK (British Summer Time): 5:00 PM (GMT+1)
    Eastern Daylight Time: 12:00 PM
    Central Daylight Time: 11:00 AM (GMT-5)
    Mountain Daylight Time: 10:00 AM
    Pacific Daylight Time: 9:00 AM

    Column 1 Column 2 Column 3 Column 4 Column 5 Column 6
    START RUN MAP AUTHOR DOWNLOAD FEEDBACK
    1100 1700 30 cp_rocketsilo_a01 Zipok www.nocrits.com cp_rocketsilo thread
    1130 1730 30 pl_mooseshit_a4 AntonJ3000 files.getdropbox.com pl_mooseshit thread
    1200 1800 30 ctf_haarp_a6 Dr. Spud TF2Maps.net ctf_haarp thread
    1230 1830 30 cp_alley_a2 Ten19 TF2Maps.net cp_alley thread
    1300 1900 30 ctf_s2a_compound_alpha studio2a TF2Maps.net ctf_s2a_compound thread
    1330 1930 30 cp_furnace_b3 Nineaxis & Youme TF2Maps.net cp_furnace thread
    1400 2000 30 pl_ashford_a3 Arkosis TF2Maps.net pl_ashford thread


    Map Submission Format
    • Required: Map Filename (ctf_example_a4)
    • Required: TF2Maps.net file ID number, OR url to offsite download.
      .bz2 archive is preferred, but not required. May NOT be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
    • Required: TF2Maps.net discussion thread number.
    • Optional: Available time & your time zone. Only necessary if you aren't available for the whole testing period and wish to attend your map.
    • Optional: Would you like the SourceTV demos of the test? (will be uploaded to here)

    Repeat submissions of a map:
    Only post the info that has changed.
    - You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links!), easier for me, and less clutter on the site.
    - Discussion thread never changes so only needs to be submitted once.


    Submission rules
    • The map must be playable. This means fully functional objective system, proper spawns, non-fullbright, etc. The purpose of gameday is to help authors refine their designs, not catch newbie bugs.
    • Filename must be all lowercase. (ctf_example_a1.bsp, NOT CTF_Example_A1.bsp)
    • Submission deadline is 4 PM CDT, 1 day prior.
    • Submissions for will be on a first come, first served basis.
    • You may NOT reserve a submission without a download.
    • Please limit your submission changes. Updating your submission version is allowed if an important issue is discovered, but don't submit early if you will be updating every day with a new version.
    • When editing a submission for update/reservation, please make a new post to note that you have done so.
    • Standard maps receive 30 minutes playtime, arena maps receive 15. An extension may be requested for more mature non-arena maps in need of fine tuning.
    • Testing will be limited to ~3.5 hours each day.
    • The map author may request a team scramble after at least two complete rounds have been played.

    Multiple submissions per author
    • A specific map version may NOT be submitted to more than one day.
      The exception is mature maps in need of fine tuning. It is preferred you request for an extension rather than a double-booking, however, you may with the following rules:
      - Make ONLY ONE submission post, in the main day you want.
      - In that post specify the other day, and your map may be slotted in, at the admin's descretion, schedule permitting.
      - Double-bookings will not receive time extensions.
    • Different maps from the same author (ctf_example, ctf_eggsample) are permitted on the same day if there is space, but maps from other authors come first. If submitting more than one, please specify which should take priority, or simply submit on seperate days.
    • Different game modes of the same map (ctf_example, cp_example) are only permitted on different days.
     
    Last edited by a moderator: Aug 29, 2015
  2. Zipok

    Zipok L2: Junior Member

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    I'd like to get my map on the gameday, despite me being *gosh* an euro! Couldn't make it to the euro test tomorrow, so I have to rely on the US one the day after.
    * cp_rocketsilo_a1
    * DL: http://www.nocrits.com/maps/cp_rocketsilo_a02.rar <-- a02 for the playday please, if still possible. Its a hotfixed version.
    * WIP Thread: http://forums.tf2maps.net/showthread.php?t=7819
    * Optional: Would you like the SourceTV demos of the test? <-- Yes please.
    Regarding my timezones, CET 18:00-19:30 would be the best. And as I appear to be the first poster, I guess I can reserve the first map to be played -slot as well?
     
    Last edited: Jul 5, 2009
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Doesn't matter where you are from :) The title just means which server we will be using.
     
  4. Ten19

    Ten19 L2: Junior Member

    Messages:
    85
    Positive Ratings:
    38
    Map Filename: cp_alley_a2
    Download #: 1808
    Discussion Thread #: 7675
    SourceTV: Yes
     
  5. Nineaxis

    aa Nineaxis Quack Doctor

    Messages:
    1,767
    Positive Ratings:
    1,404
    Map: cp_furnace_b3
    Download: 978
    Thread: 5889
    SourceTV: Yes
     
  6. (s2a) yahodahan

    (s2a) yahodahan L3: Member

    Messages:
    144
    Positive Ratings:
    18
  7. Arkosis

    Arkosis L1: Registered

    Messages:
    28
    Positive Ratings:
    4
    Map: pl_ashford_a3
    Download: 1672
    Thread: 73087
    SourceTV: If possible
    Time: Any
     
    Last edited: Jul 3, 2009
  8. Dr. Spud

    aa Dr. Spud Grossly Incandescent

    Messages:
    879
    Positive Ratings:
    803
    ctf_haarp_a6
    download: 1673
    Thread: 7358
    Source TV: yes
    Time: ASAP but not the first map, I can't wake up that early!
     
  9. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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  10. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Submissions closed
     
  11. Waif

    Waif L7: Fancy Member

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    Make sure you add a light environment/ a few light entities, as you can't use a fullbright map in the server without stuffing all the other maps up
     
  12. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    oh... didn't notice that. He's right, get some light in there or I can't allow it.
     
  13. Zipok

    Zipok L2: Junior Member

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    Bah. That sucks, do I have to submit the lighted map tonight, or do I have time until tomorrow? I can guarantee some crappy basic lights for tomorrow, but today is a 50% chance for that to happen.
     
    Last edited: Jul 4, 2009
  14. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Crappy light is all you need. It doesn't need to make sense or anything.
     
  15. Zipok

    Zipok L2: Junior Member

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    There ya go. Lights added, can I has my playtest now?
     
  16. drp

    aa drp

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    rocket silo is throwing up a 404
     
  17. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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  18. drp

    aa drp

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  19. Zipok

    Zipok L2: Junior Member

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    Sorry, once again another hotfix. _a0.1. I noticed I hadn't added the customdev textures to the map file, so I just had to do this. Can you still update the table? :D
    Sorry for my noob mistake, thinking that the hammer editor would be clever enough to add the custom textures to the map file by default. Also, forgive me for not updating the DL link, it was 3:30 AM here and I just finished doing the lights just for this playday, all I thought of was "sleep, now."

    Edit: .. FFS?! It deleted the lights after I added the devtextures. Now I've gotta hotfix the hotfix, and the DL link will be down until that. :|
    Edit2: Done. _a02.
     
    Last edited: Jul 5, 2009
  20. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    There's no way packing in content should delete the lightmaps. You must've done something in the wrong order or whatnot.

    However, the customdev materials are not custom, those four (red/blu measure generic/wall) were added to the official cache with the spy update. (Youme made them, and got them added along with Hoodoo)

    So there is/was no need to fix your map, we will still run a01.
     
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