U.S. Map Testing - Sunday July 5

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A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
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Thread will open for submissions FRIDAY morning (CDT)

TF2Maps.net Official US Server: 63.210.148.171:27015
Gameday Host: drpepper


Event will begin at:
Central European Summer Time: 6:00 PM
UK (British Summer Time): 5:00 PM (GMT+1)
Eastern Daylight Time: 12:00 PM
Central Daylight Time: 11:00 AM (GMT-5)
Mountain Daylight Time: 10:00 AM
Pacific Daylight Time: 9:00 AM

START | RUN | MAP | AUTHOR | DOWNLOAD | FEEDBACK 1100 1700 |30|cp_rocketsilo_a01|Zipok| www.nocrits.com | cp_rocketsilo thread 1130 1730 |30|pl_mooseshit_a4|AntonJ3000| files.getdropbox.com | pl_mooseshit thread 1200 1800 |30|ctf_haarp_a6|Dr. Spud| TF2Maps.net | ctf_haarp thread 1230 1830 |30|cp_alley_a2|Ten19| TF2Maps.net | cp_alley thread 1300 1900 |30|ctf_s2a_compound_alpha|studio2a| TF2Maps.net | ctf_s2a_compound thread 1330 1930 |30|cp_furnace_b3|Nineaxis & Youme| TF2Maps.net | cp_furnace thread 1400 2000 |30|pl_ashford_a3|Arkosis| TF2Maps.net | pl_ashford thread

Map Submission Format
  • Required: Map Filename (ctf_example_a4)
  • Required: TF2Maps.net file ID number, OR url to offsite download.
    .bz2 archive is preferred, but not required. May NOT be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
  • Required: TF2Maps.net discussion thread number.
  • Optional: Available time & your time zone. Only necessary if you aren't available for the whole testing period and wish to attend your map.
  • Optional: Would you like the SourceTV demos of the test? (will be uploaded to here)

Repeat submissions of a map:
Only post the info that has changed.
- You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links!), easier for me, and less clutter on the site.
- Discussion thread never changes so only needs to be submitted once.


Submission rules
  • The map must be playable. This means fully functional objective system, proper spawns, non-fullbright, etc. The purpose of gameday is to help authors refine their designs, not catch newbie bugs.
  • Filename must be all lowercase. (ctf_example_a1.bsp, NOT CTF_Example_A1.bsp)
  • Submission deadline is 4 PM CDT, 1 day prior.
  • Submissions for will be on a first come, first served basis.
  • You may NOT reserve a submission without a download.
  • Please limit your submission changes. Updating your submission version is allowed if an important issue is discovered, but don't submit early if you will be updating every day with a new version.
  • When editing a submission for update/reservation, please make a new post to note that you have done so.
  • Standard maps receive 30 minutes playtime, arena maps receive 15. An extension may be requested for more mature non-arena maps in need of fine tuning.
  • Testing will be limited to ~3.5 hours each day.
  • The map author may request a team scramble after at least two complete rounds have been played.

Multiple submissions per author
  • A specific map version may NOT be submitted to more than one day.
    The exception is mature maps in need of fine tuning. It is preferred you request for an extension rather than a double-booking, however, you may with the following rules:
    - Make ONLY ONE submission post, in the main day you want.
    - In that post specify the other day, and your map may be slotted in, at the admin's descretion, schedule permitting.
    - Double-bookings will not receive time extensions.
  • Different maps from the same author (ctf_example, ctf_eggsample) are permitted on the same day if there is space, but maps from other authors come first. If submitting more than one, please specify which should take priority, or simply submit on seperate days.
  • Different game modes of the same map (ctf_example, cp_example) are only permitted on different days.
 
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Zipok

L2: Junior Member
Jun 26, 2008
96
5
I'd like to get my map on the gameday, despite me being *gosh* an euro! Couldn't make it to the euro test tomorrow, so I have to rely on the US one the day after.
* cp_rocketsilo_a1
* DL: http://www.nocrits.com/maps/cp_rocketsilo_a02.rar <-- a02 for the playday please, if still possible. Its a hotfixed version.
* WIP Thread: http://forums.tf2maps.net/showthread.php?t=7819
* Optional: Would you like the SourceTV demos of the test? <-- Yes please.
Regarding my timezones, CET 18:00-19:30 would be the best. And as I appear to be the first poster, I guess I can reserve the first map to be played -slot as well?
 
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Waif

L7: Fancy Member
Mar 22, 2009
412
125
I'd like to get my map on the gameday, despite me being *gosh* an euro! Couldn't make it to the euro test tomorrow, so I have to rely on the US one the day after.
* cp_rocketsilo_a1
* DL: http://www.nocrits.com/maps/cp_rocketsilo_a1.rar
* WIP Thread: http://forums.tf2maps.net/showthread.php?t=7819
* Optional: Would you like the SourceTV demos of the test? <-- Yes please.
Regarding my timezones, CET 18:00-19:30 would be the best. And as I appear to be the first poster, I guess I can reserve the first map to be played -slot as well?


Make sure you add a light environment/ a few light entities, as you can't use a fullbright map in the server without stuffing all the other maps up
 

Zipok

L2: Junior Member
Jun 26, 2008
96
5
Bah. That sucks, do I have to submit the lighted map tonight, or do I have time until tomorrow? I can guarantee some crappy basic lights for tomorrow, but today is a 50% chance for that to happen.
 
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Zipok

L2: Junior Member
Jun 26, 2008
96
5
Sorry, once again another hotfix. _a0.1. I noticed I hadn't added the customdev textures to the map file, so I just had to do this. Can you still update the table? :D
Sorry for my noob mistake, thinking that the hammer editor would be clever enough to add the custom textures to the map file by default. Also, forgive me for not updating the DL link, it was 3:30 AM here and I just finished doing the lights just for this playday, all I thought of was "sleep, now."

Edit: .. FFS?! It deleted the lights after I added the devtextures. Now I've gotta hotfix the hotfix, and the DL link will be down until that. :|
Edit2: Done. _a02.
 
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A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
There's no way packing in content should delete the lightmaps. You must've done something in the wrong order or whatnot.

However, the customdev materials are not custom, those four (red/blu measure generic/wall) were added to the official cache with the spy update. (Youme made them, and got them added along with Hoodoo)

So there is/was no need to fix your map, we will still run a01.
 
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