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  1. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    Tyro Station - Beware of the train...

    Fixed a load of misaligned brushes and made some improvements to the crossing warning system.
     
  2. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    The layout is the same but I have now made the most complex map logic that I've ever done!!!

    To activate the train now, you have to turn the main breaker in the breaker room.

    How to turn the breaker:
    1. hit the grey (currently purple and black) button 4 times.

    2. hit the button that is green and says "Push to Close"
    (if done correctly, you'll hear a klaxon and the red signals will be blinking.

    3. Shoot all the RED buttons to activate the breaker.
    if done correctly the klaxon will stop and the red signals will be just glowing red.

    Read the rest of this update entry...
     
  3. Micnax

    aa Micnax I maek map

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    It's still fullbright, which will break servers that play it. Do you have a light_env in the map?

    Also, an 85mb bsp size suggests it hasn't been repacked to a smaller filesize, which will help people download the map a lot faster. This thread has a good explanation on doing it.
     
  4. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    Two things @Micnax -
    1. Yes this has an light_env
    2. This is a fast compile and before you moan at me at the download being one, my computer crashed pretty bad before I could do a proper one.

    I will upload the proper compile asap.
     
  5. MaccyF

    aa MaccyF Notoriously Unreliable

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    if you have a light_env and your map is full-bright you have a bigger issue than just a fast compile. Chances are you have a leak; run your compile log through the interlopers error checker for info
     
  6. sooshey

    aa sooshey :3c

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    Maybe you meant you compiled without VRAD? Fast compiles will still have lighting, albeit not "good" lighting. Regardless, I wouldn't bother uploading anything without all of those boxes checked...
     
    • Agree Agree x 1
  7. Crowbar

    aa Crowbar perfektoberfest

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    I don't like this attitude of yours, to be honest. If you couldn't do a proper compile, that's a problem of yours and no reason calling the expectable complaints about it being a fast-compile "moaning". To me this seems like disrespectfully pretending your failures are proper behaviour. This isn't just based on this exact case.
     
    • Agree Agree x 6
  8. Viperi

    aa Viperi not actually a snek

    Messages:
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    You don't need to reupload your map several times. I noticed Tyro Station has been uploaded two previous times, deleted once and second ignored (?). Multiple downloads of the same map is basically clutter so that's why I wanted to remind.
     
  9. The Siphon

    The Siphon L6: Sharp Member

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    I did a quick run on the map and oh boy... The train isn't moving, the map is tiny and there is no gamemode/objective in the map.
    [​IMG]
    There are a lot of brush problems like this. Also the doors are bit too slow.

    [​IMG]
    When you leave the spawn area, you are greeted by this knight pony (for some reason) which is supposed to be a respawnroom visualizer, but it will block the red team anyways, so there is no way for red team to leave the spawn. Which already makes the map unplayable.
    [​IMG]
    There are a lot of brush and texture problems like this in the map.
    [​IMG]
    This rail seems to be floating and there is no way it can support a full train. Also the ramp placement makes very little sense
    [​IMG]
    There is this very confusing panel, which doesn't seem to do anything at the moment.
    [​IMG]
    More brush and texture problems
    [​IMG]
    The room is a big square with a lot of dead space. If engineers camp here then there is no way to get in here, since there is only one door.
    [​IMG]
    The map is very empty, there isn't much there at all.
    [​IMG]
    For some reason there is MvM money on the rails (Which just happened to fade in the screenshot...) and a Solemn vow. The ramp makes very little sense, because the train would just fall down and crash. Also the rail textures seem to be from Half Life.
    [​IMG]
    The train isn't moving. Also what is powering up this force field? How does it exist?
    [​IMG]
    There are a lot of HL2 textures and props in the map. Also this bridge seems to randomly cut off.
    [​IMG]
    The Gmod button doesn't do anything and there is a random pony meme on the wall for some reason.
    [​IMG]
    You can spot the seams in the ground and also this strange black object. What is it?
    [​IMG]
    More brush problems.
    [​IMG]
    The building looks bit odd, mainly because the brush work doesn't line up and there are hl2 textures everywhere.
    [​IMG]
    More brush problems.
    [​IMG]
    More random pony memes, this time on the bottom of an elevator.
    [​IMG]
    Again, weird brush work which doesn't line up. Also the sign on the left is big enough to feel out of place, since it's pretty much the only sign on the whole map.
    [​IMG]
    The brush work is a mess. There is no other way to say it (I wonder, what does it look like in hammer). The map is tiny and there is no objective or even a gamemode.
     
    • Thanks Thanks x 1
  10. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    This is still a work in progress. I'm fixing the brush work and still deciding on what mode to use it for.

    The breaker box does do something... (have you ever watched jurrasic park? -
    View: https://www.youtube.com/watch?v=0fAGxs7QYF8


    Have you tried turning the breakers on??

    re:Red respawn visualizer - Thanks for pointing that out, I'll fix that.
     
  11. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    If you haven't decided what mode to use it for, we can't be very helpful. really you need to have a specific game mode in mind right from the start.
     
    • Agree Agree x 1
  12. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    I was thinking CP and suggestions for a mode?
     
  13. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    My suggestion is that for any map you make, you decide the mode first, understand what makes that mode good, and then build the map around that.
     
    • Agree Agree x 4
    Last edited: Mar 31, 2017
  14. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    I have decided "Control point" gamemode as of A4. - A4 is still under construction.

    So far -
    * bases - RED (85%), Blu (0%)
    *Control point - active and working
    *Breaker panel - logic redone to include control point
    *Station
    ** Has now got a glass roof and misaligned textures fixed, new lighting.
     
  15. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    UPDATE:
    * Red and blue bases complete - just finalizing some minor details..
    *Fixed a minor logic glitch.
    * Added a counter for train deaths on the station wall.
     
    Last edited: Apr 6, 2017
  16. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    UPDATE!

    * The map CP logic works

    TO DO:
    *Fix a few lighting problems. - They are not doing as they supposed to.
     
  17. Viperi

    aa Viperi not actually a snek

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    Where's the control point?
     
  18. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    In the middle of the Train track! (In version A4).

    CP was introduced in A4. A4 isn't ready for upload yet... Still fixing loads of minor lighting issues.

    EXAMPLE: tyro_station_a40000.jpg

    The emergency lights are not lighting the breaker as the supposed too.
     
    Last edited: Apr 11, 2017
  19. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    Also I have an easter egg that involves the train and somepony royal.

    Lets say "THE FUN HAS BEEN DOUBLED!" and leave it at that...
     
  20. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    Full compile takes AGES!!

    Can anyone look at the map and help me optimize it so it compiles quicker?

    Read the rest of this update entry...
     
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