Hello,
I recently started a new map project, and I would like to work on it with optimization in mind from the beginning. There are two things I am wondering about, and I couldn't find the answer neither here nor in the optimization guide
First, say for example there are two rooms with different heights next to each other (Images below), does the hidden part of the lower room get deleted at compile time, or is it better to split the wall in two layers with the two different heights?
Second question: Should props be set to Not Solid if they are not in the play area, or does this have no impact at all?
I recently started a new map project, and I would like to work on it with optimization in mind from the beginning. There are two things I am wondering about, and I couldn't find the answer neither here nor in the optimization guide
First, say for example there are two rooms with different heights next to each other (Images below), does the hidden part of the lower room get deleted at compile time, or is it better to split the wall in two layers with the two different heights?
Second question: Should props be set to Not Solid if they are not in the play area, or does this have no impact at all?