Two issues to face

Discussion in 'Mapping Questions & Discussion' started by JustAHorrible, May 12, 2012.

  1. JustAHorrible

    JustAHorrible L2: Junior Member

    Messages:
    68
    Positive Ratings:
    1
    I have two issues, I quite have to solve over here. I'll describe the first one and give you a picture of what I mean:

    (First one was partially solved by Fr0Z3n)

    2. How do I make this RED's base interesting?
    [​IMG]
     
    Last edited: May 12, 2012
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,906
    adding some lights to reds base will work.


    You'll need to make the trigger brush an trigger_ entity.
     
    • Thanks Thanks x 1
  3. JustAHorrible

    JustAHorrible L2: Junior Member

    Messages:
    68
    Positive Ratings:
    1
    Phff. You caught me right there. I forgot to connect it to spawn protection.

    Cheers.

    But how do I make the lighting look good? light_spot is too small
     
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,906
    adjust the angles, and brightness.
     
    • Thanks Thanks x 1
  5. JustAHorrible

    JustAHorrible L2: Junior Member

    Messages:
    68
    Positive Ratings:
    1
    How do I do this?
     
  6. Wilson

    aa Wilson Burial by Sleep

    Messages:
    1,256
    Positive Ratings:
    841
    • Thanks Thanks x 1
  7. JustAHorrible

    JustAHorrible L2: Junior Member

    Messages:
    68
    Positive Ratings:
    1
  8. Headhunter09

    Headhunter09 L1: Registered

    Messages:
    47
    Positive Ratings:
    6
    Add in overhead detailing, like cranes, parts of a metal roof, and lights. Also add some trucks for cover and maybe some sort of crusher machine into the wall. Piles of dirt in the corners might also help.

    Also, I would bow the right wall out slightly to give the point more room.
     
  9. JustAHorrible

    JustAHorrible L2: Junior Member

    Messages:
    68
    Positive Ratings:
    1
    Cranes: Good idea
    Metal roof: This map's based underground
    Lights: Then how is the light going to get down there?
    Crusher Machine: Dunno how to
    Piles of dirt: The place is about 7km deep in the ground... dirt would not exist there.

    I intentionally did that, but I will modify it.
     
  10. ForbiddenDonut

    aa ForbiddenDonut

    Messages:
    391
    Positive Ratings:
    338
    I can't really see anything.

    Can you upload a picture that's much brighter or (not preferable) fullbright?
     
  11. JustAHorrible

    JustAHorrible L2: Junior Member

    Messages:
    68
    Positive Ratings:
    1
    I haven't placed anything big lighting. Sorry about that. Why not brightened your monitor settings? I have mines at 100% full and 50% Contrast which works for me.
     
  12. ForbiddenDonut

    aa ForbiddenDonut

    Messages:
    391
    Positive Ratings:
    338
    At max, and the room still looks too dark and I'm unable to make out details.

    Can you put temporary lighting? Just place a light entity in the middle of the room, set the brightness to like 600 and add it to a custom visgroup called "Temporary Lighting" or something so you can delete the lights when you start working on the actual lighting.
     
  13. JustAHorrible

    JustAHorrible L2: Junior Member

    Messages:
    68
    Positive Ratings:
    1
    *fullbright*
     
  14. ForbiddenDonut

    aa ForbiddenDonut

    Messages:
    391
    Positive Ratings:
    338
    The method I suggested is much nicer than fullbright.

    EDIT: Although I will accept a fullbright picture, just as long as I can see something lol
     
  15. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,032
    Positive Ratings:
    3,979
    Your map being fullbright can affect many things that would otherwise not be a problem. Always use some kind of fill lighting, even in the earliest stages.
     
    • Thanks Thanks x 1
  16. Headhunter09

    Headhunter09 L1: Registered

    Messages:
    47
    Positive Ratings:
    6
    Sorry, by metal roof I meant that there would probably be some sort of semi-supportive structure across the ceiling, which would also provide attachment points for cranes, ventilation, and industrial lamps (the kind you see in warehouses), which would cast fairly bright light.

    Also, if the facility is deep underground, why is there skybox visible?

    As for a crusher, I meant some industrial-looking processing equipment. You could probably piece together models and brushwork. Just google some images, like this:
    [​IMG]
     
  17. JustAHorrible

    JustAHorrible L2: Junior Member

    Messages:
    68
    Positive Ratings:
    1
    It's for Testing purposes.